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					149 lines
				
				4.0 KiB
			
		
		
			
		
	
	
					149 lines
				
				4.0 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - lights - point lights</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
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											Walt Disney head by <a href="http://web.archive.org/web/20120903131400/http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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											let camera, scene, renderer,
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												light1, light2, light3, light4,
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												object, stats;
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											const clock = new THREE.Clock();
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.z = 100;
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												scene = new THREE.Scene();
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												//model
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												const loader = new OBJLoader();
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												loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
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													object = obj;
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													object.scale.multiplyScalar( 0.8 );
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													object.position.y = - 30;
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													scene.add( object );
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												} );
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												const sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
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												//lights
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												light1 = new THREE.PointLight( 0xff0040, 2, 50 );
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												light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
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												scene.add( light1 );
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												light2 = new THREE.PointLight( 0x0040ff, 2, 50 );
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												light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
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												scene.add( light2 );
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												light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
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												light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
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												scene.add( light3 );
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												light4 = new THREE.PointLight( 0xffaa00, 2, 50 );
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												light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
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												scene.add( light4 );
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												//renderer
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												//stats
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												stats = new Stats();
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												document.body.appendChild( stats.dom );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const time = Date.now() * 0.0005;
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												const delta = clock.getDelta();
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												if ( object ) object.rotation.y -= 0.5 * delta;
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												light1.position.x = Math.sin( time * 0.7 ) * 30;
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												light1.position.y = Math.cos( time * 0.5 ) * 40;
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												light1.position.z = Math.cos( time * 0.3 ) * 30;
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												light2.position.x = Math.cos( time * 0.3 ) * 30;
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												light2.position.y = Math.sin( time * 0.5 ) * 40;
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												light2.position.z = Math.sin( time * 0.7 ) * 30;
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												light3.position.x = Math.sin( time * 0.7 ) * 30;
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												light3.position.y = Math.cos( time * 0.3 ) * 40;
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												light3.position.z = Math.sin( time * 0.5 ) * 30;
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												light4.position.x = Math.sin( time * 0.3 ) * 30;
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												light4.position.y = Math.cos( time * 0.7 ) * 40;
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												light4.position.z = Math.sin( time * 0.5 ) * 30;
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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