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					223 lines
				
				5.2 KiB
			
		
		
			
		
	
	
					223 lines
				
				5.2 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - interactive - voxel painter</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #f0f0f0;
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												color: #444;
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											}
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											a {
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												color: #08f;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
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											<strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											let camera, scene, renderer;
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											let plane;
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											let pointer, raycaster, isShiftDown = false;
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											let rollOverMesh, rollOverMaterial;
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											let cubeGeo, cubeMaterial;
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											const objects = [];
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											init();
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											render();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.set( 500, 800, 1300 );
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												camera.lookAt( 0, 0, 0 );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xf0f0f0 );
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												// roll-over helpers
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												const rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
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												rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
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												rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
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												scene.add( rollOverMesh );
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												// cubes
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												cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
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												cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: new THREE.TextureLoader().load( 'textures/square-outline-textured.png' ) } );
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												// grid
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												const gridHelper = new THREE.GridHelper( 1000, 20 );
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												scene.add( gridHelper );
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												//
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												raycaster = new THREE.Raycaster();
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												pointer = new THREE.Vector2();
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												const geometry = new THREE.PlaneGeometry( 1000, 1000 );
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												geometry.rotateX( - Math.PI / 2 );
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												plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
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												scene.add( plane );
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												objects.push( plane );
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												// lights
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												const ambientLight = new THREE.AmbientLight( 0x606060 );
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												scene.add( ambientLight );
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												const directionalLight = new THREE.DirectionalLight( 0xffffff );
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												directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
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												scene.add( directionalLight );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												document.addEventListener( 'pointermove', onPointerMove );
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												document.addEventListener( 'pointerdown', onPointerDown );
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												document.addEventListener( 'keydown', onDocumentKeyDown );
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												document.addEventListener( 'keyup', onDocumentKeyUp );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												render();
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											}
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											function onPointerMove( event ) {
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												pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
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												raycaster.setFromCamera( pointer, camera );
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												const intersects = raycaster.intersectObjects( objects, false );
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												if ( intersects.length > 0 ) {
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													const intersect = intersects[ 0 ];
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													rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
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													rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
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													render();
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												}
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											}
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											function onPointerDown( event ) {
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												pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
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												raycaster.setFromCamera( pointer, camera );
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												const intersects = raycaster.intersectObjects( objects, false );
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												if ( intersects.length > 0 ) {
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													const intersect = intersects[ 0 ];
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													// delete cube
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													if ( isShiftDown ) {
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														if ( intersect.object !== plane ) {
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															scene.remove( intersect.object );
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															objects.splice( objects.indexOf( intersect.object ), 1 );
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														}
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														// create cube
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													} else {
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														const voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
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														voxel.position.copy( intersect.point ).add( intersect.face.normal );
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														voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
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														scene.add( voxel );
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														objects.push( voxel );
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													}
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													render();
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												}
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											}
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											function onDocumentKeyDown( event ) {
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												switch ( event.keyCode ) {
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													case 16: isShiftDown = true; break;
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												}
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											}
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											function onDocumentKeyUp( event ) {
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												switch ( event.keyCode ) {
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													case 16: isShiftDown = false; break;
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												}
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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