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					171 lines
				
				3.9 KiB
			
		
		
			
		
	
	
					171 lines
				
				3.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - simple text from json</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #f0f0f0;
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												color: #444;
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											}
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											a {
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												color: #08f;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { FontLoader } from 'three/addons/loaders/FontLoader.js';
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											let camera, scene, renderer;
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											init();
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											function init( ) {
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.set( 0, - 400, 600 );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xf0f0f0 );
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												const loader = new FontLoader();
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												loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
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													const color = 0x006699;
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													const matDark = new THREE.LineBasicMaterial( {
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														color: color,
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														side: THREE.DoubleSide
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													} );
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													const matLite = new THREE.MeshBasicMaterial( {
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														color: color,
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														transparent: true,
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														opacity: 0.4,
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														side: THREE.DoubleSide
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													} );
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													const message = '   Three.js\nSimple text.';
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													const shapes = font.generateShapes( message, 100 );
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													const geometry = new THREE.ShapeGeometry( shapes );
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													geometry.computeBoundingBox();
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													const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
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													geometry.translate( xMid, 0, 0 );
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													// make shape ( N.B. edge view not visible )
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													const text = new THREE.Mesh( geometry, matLite );
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													text.position.z = - 150;
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													scene.add( text );
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													// make line shape ( N.B. edge view remains visible )
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													const holeShapes = [];
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													for ( let i = 0; i < shapes.length; i ++ ) {
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														const shape = shapes[ i ];
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														if ( shape.holes && shape.holes.length > 0 ) {
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															for ( let j = 0; j < shape.holes.length; j ++ ) {
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																const hole = shape.holes[ j ];
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																holeShapes.push( hole );
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															}
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														}
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													}
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													shapes.push.apply( shapes, holeShapes );
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													const lineText = new THREE.Object3D();
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													for ( let i = 0; i < shapes.length; i ++ ) {
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														const shape = shapes[ i ];
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														const points = shape.getPoints();
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														const geometry = new THREE.BufferGeometry().setFromPoints( points );
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														geometry.translate( xMid, 0, 0 );
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														const lineMesh = new THREE.Line( geometry, matDark );
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														lineText.add( lineMesh );
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													}
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													scene.add( lineText );
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													render();
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												} ); //end load function
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.target.set( 0, 0, 0 );
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												controls.update();
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												controls.addEventListener( 'change', render );
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												window.addEventListener( 'resize', onWindowResize );
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											} // end init
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												render();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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