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					256 lines
				
				6.5 KiB
			
		
		
			
		
	
	
					256 lines
				
				6.5 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - geometry - minecraft</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #bfd1e5;
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												color: #61443e;
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											}
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											a {
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												color: #a06851;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="http://www.minecraft.net/" target="_blank" rel="noopener">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank" rel="noopener">painterly pack</a><br />(left click: forward, right click: backward)</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
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											import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
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											import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
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											let container, stats;
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											let camera, controls, scene, renderer;
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											const worldWidth = 128, worldDepth = 128;
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											const worldHalfWidth = worldWidth / 2;
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											const worldHalfDepth = worldDepth / 2;
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											const data = generateHeight( worldWidth, worldDepth );
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											const clock = new THREE.Clock();
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											init();
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											animate();
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											function init() {
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												container = document.getElementById( 'container' );
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
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												camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xbfd1e5 );
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												// sides
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												const matrix = new THREE.Matrix4();
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												const pxGeometry = new THREE.PlaneGeometry( 100, 100 );
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												pxGeometry.attributes.uv.array[ 1 ] = 0.5;
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												pxGeometry.attributes.uv.array[ 3 ] = 0.5;
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												pxGeometry.rotateY( Math.PI / 2 );
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												pxGeometry.translate( 50, 0, 0 );
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												const nxGeometry = new THREE.PlaneGeometry( 100, 100 );
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												nxGeometry.attributes.uv.array[ 1 ] = 0.5;
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												nxGeometry.attributes.uv.array[ 3 ] = 0.5;
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												nxGeometry.rotateY( - Math.PI / 2 );
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												nxGeometry.translate( - 50, 0, 0 );
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												const pyGeometry = new THREE.PlaneGeometry( 100, 100 );
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												pyGeometry.attributes.uv.array[ 5 ] = 0.5;
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												pyGeometry.attributes.uv.array[ 7 ] = 0.5;
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												pyGeometry.rotateX( - Math.PI / 2 );
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												pyGeometry.translate( 0, 50, 0 );
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												const pzGeometry = new THREE.PlaneGeometry( 100, 100 );
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												pzGeometry.attributes.uv.array[ 1 ] = 0.5;
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												pzGeometry.attributes.uv.array[ 3 ] = 0.5;
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												pzGeometry.translate( 0, 0, 50 );
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												const nzGeometry = new THREE.PlaneGeometry( 100, 100 );
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												nzGeometry.attributes.uv.array[ 1 ] = 0.5;
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												nzGeometry.attributes.uv.array[ 3 ] = 0.5;
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												nzGeometry.rotateY( Math.PI );
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												nzGeometry.translate( 0, 0, - 50 );
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												//
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												const geometries = [];
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												for ( let z = 0; z < worldDepth; z ++ ) {
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													for ( let x = 0; x < worldWidth; x ++ ) {
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														const h = getY( x, z );
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														matrix.makeTranslation(
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															x * 100 - worldHalfWidth * 100,
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															h * 100,
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															z * 100 - worldHalfDepth * 100
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														);
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														const px = getY( x + 1, z );
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														const nx = getY( x - 1, z );
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														const pz = getY( x, z + 1 );
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														const nz = getY( x, z - 1 );
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														geometries.push( pyGeometry.clone().applyMatrix4( matrix ) );
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														if ( ( px !== h && px !== h + 1 ) || x === 0 ) {
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															geometries.push( pxGeometry.clone().applyMatrix4( matrix ) );
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														}
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														if ( ( nx !== h && nx !== h + 1 ) || x === worldWidth - 1 ) {
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															geometries.push( nxGeometry.clone().applyMatrix4( matrix ) );
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														}
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														if ( ( pz !== h && pz !== h + 1 ) || z === worldDepth - 1 ) {
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															geometries.push( pzGeometry.clone().applyMatrix4( matrix ) );
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														}
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														if ( ( nz !== h && nz !== h + 1 ) || z === 0 ) {
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															geometries.push( nzGeometry.clone().applyMatrix4( matrix ) );
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														}
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													}
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												}
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												const geometry = BufferGeometryUtils.mergeBufferGeometries( geometries );
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												geometry.computeBoundingSphere();
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												const texture = new THREE.TextureLoader().load( 'textures/minecraft/atlas.png' );
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												texture.magFilter = THREE.NearestFilter;
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												const mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture, side: THREE.DoubleSide } ) );
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												scene.add( mesh );
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												const ambientLight = new THREE.AmbientLight( 0xcccccc );
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												scene.add( ambientLight );
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												const directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
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												directionalLight.position.set( 1, 1, 0.5 ).normalize();
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												scene.add( directionalLight );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												controls = new FirstPersonControls( camera, renderer.domElement );
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												controls.movementSpeed = 1000;
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												controls.lookSpeed = 0.125;
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												controls.lookVertical = true;
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												controls.handleResize();
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											}
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											function generateHeight( width, height ) {
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												const data = [], perlin = new ImprovedNoise(),
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													size = width * height, z = Math.random() * 100;
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												let quality = 2;
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												for ( let j = 0; j < 4; j ++ ) {
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													if ( j === 0 ) for ( let i = 0; i < size; i ++ ) data[ i ] = 0;
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													for ( let i = 0; i < size; i ++ ) {
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														const x = i % width, y = ( i / width ) | 0;
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														data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
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													}
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													quality *= 4;
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												}
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												return data;
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											}
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											function getY( x, z ) {
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												return ( data[ x + z * worldWidth ] * 0.15 ) | 0;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												controls.update( clock.getDelta() );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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