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					164 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					164 lines
				
				3.7 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js white furnace test</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container">
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											<div id="info">
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												<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
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												<a href="https://google.github.io/filament/Filament.md.html#toc4.7.2" target="_blank" rel="noopener">White Furnace</a> energy conservation test by <a href="https://jsantell.com/" target="_blank" rel="noopener">Jordan Santell</a>
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												<br>Roughness increases left to right
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												<br>Metalness increases top to bottom
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											</div>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											let scene, camera, renderer, radianceMap;
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											const COLOR = 0xcccccc;
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											function init() {
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												const width = window.innerWidth;
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												const height = window.innerHeight;
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												const aspect = width / height;
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												// renderer
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setSize( width, height );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												document.body.appendChild( renderer.domElement );
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												//renderer.outputEncoding = THREE.sRGBEncoding; // optional
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												window.addEventListener( 'resize', onWindowResize );
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												document.body.addEventListener( 'mouseover', function () {
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													scene.traverse( function ( child ) {
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														if ( child.isMesh ) child.material.color.setHex( 0xffffff );
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													} );
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													render();
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												} );
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												document.body.addEventListener( 'mouseout', function () {
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													scene.traverse( function ( child ) {
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														if ( child.isMesh ) child.material.color.setHex( 0xccccff ); // tinted for visibility
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													} );
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													render();
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												} );
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												// scene
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												scene = new THREE.Scene();
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												// camera
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												camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
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												camera.position.set( 0, 0, 18 );
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											}
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											function createObjects() {
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												const geometry = new THREE.SphereGeometry( 0.4, 32, 16 );
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												for ( let x = 0; x <= 10; x ++ ) {
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													for ( let y = 0; y <= 10; y ++ ) {
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														const material = new THREE.MeshPhysicalMaterial( {
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															roughness: x / 10,
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															metalness: y / 10,
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															color: 0xffffff,
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															envMap: radianceMap,
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															envMapIntensity: 1,
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															transmission: 0,
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															ior: 1.5
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														} );
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														const mesh = new THREE.Mesh( geometry, material );
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														mesh.position.x = x - 5;
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														mesh.position.y = 5 - y;
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														scene.add( mesh );
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													}
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												}
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											}
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											function createEnvironment() {
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												const envScene = new THREE.Scene();
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												envScene.background = new THREE.Color( COLOR );
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												if ( renderer.outputEncoding === THREE.sRGBEncoding ) envScene.background.convertSRGBToLinear();
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												const pmremGenerator = new THREE.PMREMGenerator( renderer );
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												radianceMap = pmremGenerator.fromScene( envScene ).texture;
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												pmremGenerator.dispose();
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												scene.background = envScene.background;
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											}
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											function onWindowResize() {
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												const width = window.innerWidth;
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												const height = window.innerHeight;
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												camera.aspect = width / height;
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												camera.updateProjectionMatrix();
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												renderer.setSize( width, height );
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												render();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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											Promise.resolve()
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												.then( init )
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												.then( createEnvironment )
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												.then( createObjects )
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												.then( render );
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										</script>
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									</body>
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								</html>
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