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					133 lines
				
				3.4 KiB
			
		
		
			
		
	
	
					133 lines
				
				3.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - effects - peppers ghost</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
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											<a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { PeppersGhostEffect } from 'three/addons/effects/PeppersGhostEffect.js';
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											let container;
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											let camera, scene, renderer, effect;
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											let group;
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											init();
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											animate();
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											function init() {
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												container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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												scene = new THREE.Scene();
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												group = new THREE.Group();
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												scene.add( group );
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												// Cube
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												const geometry = new THREE.BoxGeometry().toNonIndexed(); // ensure unique vertices for each triangle
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												const position = geometry.attributes.position;
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												const colors = [];
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												const color = new THREE.Color();
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												// generate for each side of the cube a different color
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												for ( let i = 0; i < position.count; i += 6 ) {
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													color.setHex( Math.random() * 0xffffff );
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													// first face
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													colors.push( color.r, color.g, color.b );
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													colors.push( color.r, color.g, color.b );
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													colors.push( color.r, color.g, color.b );
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													// second face
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													colors.push( color.r, color.g, color.b );
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													colors.push( color.r, color.g, color.b );
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													colors.push( color.r, color.g, color.b );
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												}
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												geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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												const material = new THREE.MeshBasicMaterial( { vertexColors: true } );
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												for ( let i = 0; i < 10; i ++ ) {
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													const cube = new THREE.Mesh( geometry, material );
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													cube.position.x = Math.random() * 2 - 1;
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													cube.position.y = Math.random() * 2 - 1;
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													cube.position.z = Math.random() * 2 - 1;
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													cube.scale.multiplyScalar( Math.random() + 0.5 );
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													group.add( cube );
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												}
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												container.appendChild( renderer.domElement );
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												effect = new PeppersGhostEffect( renderer );
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												effect.setSize( window.innerWidth, window.innerHeight );
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												effect.cameraDistance = 5;
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												effect.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												group.rotation.y += 0.01;
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												effect.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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