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					305 lines
				
				7.3 KiB
			
		
		
			
		
	
	
					305 lines
				
				7.3 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - decal splatter</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decal splatter<br/>
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											click to shoot
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
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											const container = document.getElementById( 'container' );
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											let renderer, scene, camera, stats;
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											let mesh;
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											let raycaster;
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											let line;
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											const intersection = {
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												intersects: false,
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												point: new THREE.Vector3(),
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												normal: new THREE.Vector3()
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											};
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											const mouse = new THREE.Vector2();
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											const intersects = [];
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											const textureLoader = new THREE.TextureLoader();
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											const decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
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											const decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
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											const decalMaterial = new THREE.MeshPhongMaterial( {
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												specular: 0x444444,
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												map: decalDiffuse,
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												normalMap: decalNormal,
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												normalScale: new THREE.Vector2( 1, 1 ),
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												shininess: 30,
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												transparent: true,
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												depthTest: true,
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												depthWrite: false,
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												polygonOffset: true,
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												polygonOffsetFactor: - 4,
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												wireframe: false
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											} );
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											const decals = [];
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											let mouseHelper;
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											const position = new THREE.Vector3();
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											const orientation = new THREE.Euler();
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											const size = new THREE.Vector3( 10, 10, 10 );
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											const params = {
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												minScale: 10,
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												maxScale: 20,
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												rotate: true,
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												clear: function () {
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													removeDecals();
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												}
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											};
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											init();
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											animate();
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											function init() {
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												scene = new THREE.Scene();
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.z = 120;
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 50;
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												controls.maxDistance = 200;
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												scene.add( new THREE.AmbientLight( 0x443333 ) );
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												const dirLight1 = new THREE.DirectionalLight( 0xffddcc, 1 );
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												dirLight1.position.set( 1, 0.75, 0.5 );
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												scene.add( dirLight1 );
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												const dirLight2 = new THREE.DirectionalLight( 0xccccff, 1 );
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												dirLight2.position.set( - 1, 0.75, - 0.5 );
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												scene.add( dirLight2 );
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												const geometry = new THREE.BufferGeometry();
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												geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
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												line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
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												scene.add( line );
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												loadLeePerrySmith();
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												raycaster = new THREE.Raycaster();
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												mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
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												mouseHelper.visible = false;
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												scene.add( mouseHelper );
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												window.addEventListener( 'resize', onWindowResize );
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												let moved = false;
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												controls.addEventListener( 'change', function () {
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													moved = true;
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												} );
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												window.addEventListener( 'pointerdown', function () {
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													moved = false;
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												} );
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												window.addEventListener( 'pointerup', function ( event ) {
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													if ( moved === false ) {
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														checkIntersection( event.clientX, event.clientY );
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														if ( intersection.intersects ) shoot();
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													}
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												} );
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												window.addEventListener( 'pointermove', onPointerMove );
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												function onPointerMove( event ) {
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													if ( event.isPrimary ) {
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														checkIntersection( event.clientX, event.clientY );
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													}
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												}
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												function checkIntersection( x, y ) {
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													if ( mesh === undefined ) return;
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													mouse.x = ( x / window.innerWidth ) * 2 - 1;
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													mouse.y = - ( y / window.innerHeight ) * 2 + 1;
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													raycaster.setFromCamera( mouse, camera );
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													raycaster.intersectObject( mesh, false, intersects );
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													if ( intersects.length > 0 ) {
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														const p = intersects[ 0 ].point;
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														mouseHelper.position.copy( p );
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														intersection.point.copy( p );
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														const n = intersects[ 0 ].face.normal.clone();
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														n.transformDirection( mesh.matrixWorld );
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														n.multiplyScalar( 10 );
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														n.add( intersects[ 0 ].point );
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														intersection.normal.copy( intersects[ 0 ].face.normal );
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														mouseHelper.lookAt( n );
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														const positions = line.geometry.attributes.position;
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														positions.setXYZ( 0, p.x, p.y, p.z );
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														positions.setXYZ( 1, n.x, n.y, n.z );
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														positions.needsUpdate = true;
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														intersection.intersects = true;
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														intersects.length = 0;
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													} else {
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														intersection.intersects = false;
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													}
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												}
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												const gui = new GUI();
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												gui.add( params, 'minScale', 1, 30 );
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												gui.add( params, 'maxScale', 1, 30 );
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												gui.add( params, 'rotate' );
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												gui.add( params, 'clear' );
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												gui.open();
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											}
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											function loadLeePerrySmith() {
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												const loader = new GLTFLoader();
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												loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
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													mesh = gltf.scene.children[ 0 ];
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													mesh.material = new THREE.MeshPhongMaterial( {
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														specular: 0x111111,
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														map: textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' ),
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														specularMap: textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' ),
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														normalMap: textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
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														shininess: 25
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													} );
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													scene.add( mesh );
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													mesh.scale.set( 10, 10, 10 );
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												} );
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											}
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											function shoot() {
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												position.copy( intersection.point );
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												orientation.copy( mouseHelper.rotation );
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												if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
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												const scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
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												size.set( scale, scale, scale );
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												const material = decalMaterial.clone();
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												material.color.setHex( Math.random() * 0xffffff );
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												const m = new THREE.Mesh( new DecalGeometry( mesh, position, orientation, size ), material );
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												decals.push( m );
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												scene.add( m );
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											}
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											function removeDecals() {
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												decals.forEach( function ( d ) {
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													scene.remove( d );
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| 
								 | 
							
								
							 | 
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| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
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| 
								 | 
							
												decals.length = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |