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					447 lines
				
				10 KiB
			
		
		
			
		
	
	
					447 lines
				
				10 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - clipping planes - advanced</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											function planesFromMesh( vertices, indices ) {
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												// creates a clipping volume from a convex triangular mesh
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												// specified by the arrays 'vertices' and 'indices'
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												const n = indices.length / 3,
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													result = new Array( n );
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												for ( let i = 0, j = 0; i < n; ++ i, j += 3 ) {
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													const a = vertices[ indices[ j ] ],
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														b = vertices[ indices[ j + 1 ] ],
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														c = vertices[ indices[ j + 2 ] ];
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													result[ i ] = new THREE.Plane().
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														setFromCoplanarPoints( a, b, c );
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												}
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												return result;
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											}
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											function createPlanes( n ) {
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												// creates an array of n uninitialized plane objects
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												const result = new Array( n );
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												for ( let i = 0; i !== n; ++ i )
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													result[ i ] = new THREE.Plane();
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												return result;
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											}
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											function assignTransformedPlanes( planesOut, planesIn, matrix ) {
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												// sets an array of existing planes to transformed 'planesIn'
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												for ( let i = 0, n = planesIn.length; i !== n; ++ i )
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													planesOut[ i ].copy( planesIn[ i ] ).applyMatrix4( matrix );
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											}
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											function cylindricalPlanes( n, innerRadius ) {
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												const result = createPlanes( n );
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												for ( let i = 0; i !== n; ++ i ) {
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													const plane = result[ i ],
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														angle = i * Math.PI * 2 / n;
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													plane.normal.set(
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														Math.cos( angle ), 0, Math.sin( angle ) );
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													plane.constant = innerRadius;
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												}
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												return result;
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											}
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											const planeToMatrix = ( function () {
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												// creates a matrix that aligns X/Y to a given plane
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												// temporaries:
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												const xAxis = new THREE.Vector3(),
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													yAxis = new THREE.Vector3(),
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													trans = new THREE.Vector3();
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												return function planeToMatrix( plane ) {
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													const zAxis = plane.normal,
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														matrix = new THREE.Matrix4();
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													// Hughes & Moeller '99
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													// "Building an Orthonormal Basis from a Unit Vector."
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													if ( Math.abs( zAxis.x ) > Math.abs( zAxis.z ) ) {
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														yAxis.set( - zAxis.y, zAxis.x, 0 );
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													} else {
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														yAxis.set( 0, - zAxis.z, zAxis.y );
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													}
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													xAxis.crossVectors( yAxis.normalize(), zAxis );
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													plane.coplanarPoint( trans );
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													return matrix.set(
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														xAxis.x, yAxis.x, zAxis.x, trans.x,
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														xAxis.y, yAxis.y, zAxis.y, trans.y,
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														xAxis.z, yAxis.z, zAxis.z, trans.z,
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														0,	 0, 0, 1 );
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												};
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											} )();
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											// A regular tetrahedron for the clipping volume:
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											const Vertices = [
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													new THREE.Vector3( + 1, 0, + Math.SQRT1_2 ),
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													new THREE.Vector3( - 1, 0, + Math.SQRT1_2 ),
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													new THREE.Vector3( 0, + 1, - Math.SQRT1_2 ),
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													new THREE.Vector3( 0, - 1, - Math.SQRT1_2 )
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												],
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												Indices = [
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													0, 1, 2,	0, 2, 3,	0, 3, 1,	1, 3, 2
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												],
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												Planes = planesFromMesh( Vertices, Indices ),
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												PlaneMatrices = Planes.map( planeToMatrix ),
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												GlobalClippingPlanes = cylindricalPlanes( 5, 2.5 ),
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												Empty = Object.freeze( [] );
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											let camera, scene, renderer, startTime, stats,
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												object, clipMaterial,
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												volumeVisualization,
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												globalClippingPlanes;
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											function init() {
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												camera = new THREE.PerspectiveCamera(
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													36, window.innerWidth / window.innerHeight, 0.25, 16 );
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												camera.position.set( 0, 1.5, 3 );
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												scene = new THREE.Scene();
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												// Lights
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												scene.add( new THREE.AmbientLight( 0xffffff, 0.3 ) );
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												const spotLight = new THREE.SpotLight( 0xffffff, 0.5 );
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												spotLight.angle = Math.PI / 5;
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												spotLight.penumbra = 0.2;
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												spotLight.position.set( 2, 3, 3 );
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												spotLight.castShadow = true;
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												spotLight.shadow.camera.near = 3;
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												spotLight.shadow.camera.far = 10;
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												spotLight.shadow.mapSize.width = 1024;
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												spotLight.shadow.mapSize.height = 1024;
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												scene.add( spotLight );
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												const dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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												dirLight.position.set( 0, 2, 0 );
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												dirLight.castShadow = true;
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												dirLight.shadow.camera.near = 1;
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												dirLight.shadow.camera.far = 10;
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												dirLight.shadow.camera.right = 1;
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												dirLight.shadow.camera.left = - 1;
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												dirLight.shadow.camera.top	= 1;
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												dirLight.shadow.camera.bottom = - 1;
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												dirLight.shadow.mapSize.width = 1024;
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												dirLight.shadow.mapSize.height = 1024;
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												scene.add( dirLight );
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												// Geometry
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												clipMaterial = new THREE.MeshPhongMaterial( {
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													color: 0xee0a10,
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													shininess: 100,
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													side: THREE.DoubleSide,
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													// Clipping setup:
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													clippingPlanes: createPlanes( Planes.length ),
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													clipShadows: true
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												} );
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												object = new THREE.Group();
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												const geometry = new THREE.BoxGeometry( 0.18, 0.18, 0.18 );
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												for ( let z = - 2; z <= 2; ++ z )
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													for ( let y = - 2; y <= 2; ++ y )
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														for ( let x = - 2; x <= 2; ++ x ) {
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															const mesh = new THREE.Mesh( geometry, clipMaterial );
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															mesh.position.set( x / 5, y / 5, z / 5 );
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															mesh.castShadow = true;
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															object.add( mesh );
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														}
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												scene.add( object );
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												const planeGeometry = new THREE.PlaneGeometry( 3, 3, 1, 1 ),
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													color = new THREE.Color();
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												volumeVisualization = new THREE.Group();
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												volumeVisualization.visible = false;
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												for ( let i = 0, n = Planes.length; i !== n; ++ i ) {
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													const material = new THREE.MeshBasicMaterial( {
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														color: color.setHSL( i / n, 0.5, 0.5 ).getHex(),
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														side: THREE.DoubleSide,
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														opacity: 0.2,
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														transparent: true,
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														// clip to the others to show the volume (wildly
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														// intersecting transparent planes look bad)
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														clippingPlanes: clipMaterial.clippingPlanes.
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															filter( function ( _, j ) {
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																return j !== i;
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															} )
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														// no need to enable shadow clipping - the plane
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														// visualization does not cast shadows
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													} );
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													const mesh = new THREE.Mesh( planeGeometry, material );
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													mesh.matrixAutoUpdate = false;
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													volumeVisualization.add( mesh );
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												}
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												scene.add( volumeVisualization );
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												const ground = new THREE.Mesh( planeGeometry,
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													new THREE.MeshPhongMaterial( {
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								 | 
							
														color: 0xa0adaf, shininess: 10 } ) );
							 | 
						||
| 
								 | 
							
												ground.rotation.x = - Math.PI / 2;
							 | 
						||
| 
								 | 
							
												ground.scale.multiplyScalar( 3 );
							 | 
						||
| 
								 | 
							
												ground.receiveShadow = true;
							 | 
						||
| 
								 | 
							
												scene.add( ground );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Renderer
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const container = document.body;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer();
							 | 
						||
| 
								 | 
							
												renderer.shadowMap.enabled = true;
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
												container.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
												// Clipping setup:
							 | 
						||
| 
								 | 
							
												globalClippingPlanes = createPlanes( GlobalClippingPlanes.length );
							 | 
						||
| 
								 | 
							
												renderer.clippingPlanes = Empty;
							 | 
						||
| 
								 | 
							
												renderer.localClippingEnabled = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Stats
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats = new Stats();
							 | 
						||
| 
								 | 
							
												container.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Controls
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.minDistance = 1;
							 | 
						||
| 
								 | 
							
												controls.maxDistance = 8;
							 | 
						||
| 
								 | 
							
												controls.target.set( 0, 1, 0 );
							 | 
						||
| 
								 | 
							
												controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// GUI
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const gui = new GUI(),
							 | 
						||
| 
								 | 
							
													folder = gui.addFolder( 'Local Clipping' ),
							 | 
						||
| 
								 | 
							
													props = {
							 | 
						||
| 
								 | 
							
														get 'Enabled'() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return renderer.localClippingEnabled;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														},
							 | 
						||
| 
								 | 
							
														set 'Enabled'( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															renderer.localClippingEnabled = v;
							 | 
						||
| 
								 | 
							
															if ( ! v ) volumeVisualization.visible = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														get 'Shadows'() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return clipMaterial.clipShadows;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														},
							 | 
						||
| 
								 | 
							
														set 'Shadows'( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															clipMaterial.clipShadows = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														get 'Visualize'() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return volumeVisualization.visible;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														},
							 | 
						||
| 
								 | 
							
														set 'Visualize'( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( renderer.localClippingEnabled )
							 | 
						||
| 
								 | 
							
																volumeVisualization.visible = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												folder.add( props, 'Enabled' );
							 | 
						||
| 
								 | 
							
												folder.add( props, 'Shadows' );
							 | 
						||
| 
								 | 
							
												folder.add( props, 'Visualize' ).listen();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												gui.addFolder( 'Global Clipping' ).
							 | 
						||
| 
								 | 
							
													add( {
							 | 
						||
| 
								 | 
							
														get 'Enabled'() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return renderer.clippingPlanes !== Empty;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														},
							 | 
						||
| 
								 | 
							
														set 'Enabled'( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															renderer.clippingPlanes = v ?
							 | 
						||
| 
								 | 
							
																globalClippingPlanes : Empty;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													}, 'Enabled' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Start
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												startTime = Date.now();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function setObjectWorldMatrix( object, matrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// set the orientation of an object based on a world matrix
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const parent = object.parent;
							 | 
						||
| 
								 | 
							
												scene.updateMatrixWorld();
							 | 
						||
| 
								 | 
							
												object.matrix.copy( parent.matrixWorld ).invert();
							 | 
						||
| 
								 | 
							
												object.applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const transform = new THREE.Matrix4(),
							 | 
						||
| 
								 | 
							
												tmpMatrix = new THREE.Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const currentTime = Date.now(),
							 | 
						||
| 
								 | 
							
													time = ( currentTime - startTime ) / 1000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												object.position.y = 1;
							 | 
						||
| 
								 | 
							
												object.rotation.x = time * 0.5;
							 | 
						||
| 
								 | 
							
												object.rotation.y = time * 0.2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												object.updateMatrix();
							 | 
						||
| 
								 | 
							
												transform.copy( object.matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const bouncy = Math.cos( time * .5 ) * 0.5 + 0.7;
							 | 
						||
| 
								 | 
							
												transform.multiply(
							 | 
						||
| 
								 | 
							
													tmpMatrix.makeScale( bouncy, bouncy, bouncy ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												assignTransformedPlanes(
							 | 
						||
| 
								 | 
							
													clipMaterial.clippingPlanes, Planes, transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const planeMeshes = volumeVisualization.children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, n = planeMeshes.length; i !== n; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													tmpMatrix.multiplyMatrices( transform, PlaneMatrices[ i ] );
							 | 
						||
| 
								 | 
							
													setObjectWorldMatrix( planeMeshes[ i ], tmpMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												transform.makeRotationY( time * 0.1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												assignTransformedPlanes( globalClippingPlanes, GlobalClippingPlanes, transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.begin();
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
												stats.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |