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					302 lines
				
				8.4 KiB
			
		
		
			
		
	
	
					302 lines
				
				8.4 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - buffergeometry - lines drawrange</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry drawrange<br/>
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											by <a href="https://twitter.com/fernandojsg">fernandojsg</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											let group;
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											let container, stats;
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											const particlesData = [];
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											let camera, scene, renderer;
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											let positions, colors;
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											let particles;
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											let pointCloud;
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											let particlePositions;
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											let linesMesh;
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											const maxParticleCount = 1000;
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											let particleCount = 500;
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											const r = 800;
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											const rHalf = r / 2;
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											const effectController = {
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												showDots: true,
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												showLines: true,
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												minDistance: 150,
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												limitConnections: false,
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												maxConnections: 20,
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												particleCount: 500
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											};
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											init();
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											animate();
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											function initGUI() {
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												const gui = new GUI();
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												gui.add( effectController, 'showDots' ).onChange( function ( value ) {
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													pointCloud.visible = value;
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												} );
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												gui.add( effectController, 'showLines' ).onChange( function ( value ) {
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													linesMesh.visible = value;
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												} );
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												gui.add( effectController, 'minDistance', 10, 300 );
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												gui.add( effectController, 'limitConnections' );
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												gui.add( effectController, 'maxConnections', 0, 30, 1 );
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												gui.add( effectController, 'particleCount', 0, maxParticleCount, 1 ).onChange( function ( value ) {
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													particleCount = parseInt( value );
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													particles.setDrawRange( 0, particleCount );
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												} );
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											}
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											function init() {
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												initGUI();
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												container = document.getElementById( 'container' );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
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												camera.position.z = 1750;
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												const controls = new OrbitControls( camera, container );
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												controls.minDistance = 1000;
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												controls.maxDistance = 3000;
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												scene = new THREE.Scene();
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												group = new THREE.Group();
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												scene.add( group );
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												const helper = new THREE.BoxHelper( new THREE.Mesh( new THREE.BoxGeometry( r, r, r ) ) );
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												helper.material.color.setHex( 0x101010 );
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												helper.material.blending = THREE.AdditiveBlending;
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												helper.material.transparent = true;
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												group.add( helper );
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												const segments = maxParticleCount * maxParticleCount;
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												positions = new Float32Array( segments * 3 );
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												colors = new Float32Array( segments * 3 );
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												const pMaterial = new THREE.PointsMaterial( {
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													color: 0xFFFFFF,
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													size: 3,
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													blending: THREE.AdditiveBlending,
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													transparent: true,
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													sizeAttenuation: false
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												} );
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												particles = new THREE.BufferGeometry();
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												particlePositions = new Float32Array( maxParticleCount * 3 );
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												for ( let i = 0; i < maxParticleCount; i ++ ) {
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													const x = Math.random() * r - r / 2;
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													const y = Math.random() * r - r / 2;
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													const z = Math.random() * r - r / 2;
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													particlePositions[ i * 3 ] = x;
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													particlePositions[ i * 3 + 1 ] = y;
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													particlePositions[ i * 3 + 2 ] = z;
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													// add it to the geometry
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													particlesData.push( {
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														velocity: new THREE.Vector3( - 1 + Math.random() * 2, - 1 + Math.random() * 2, - 1 + Math.random() * 2 ),
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														numConnections: 0
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													} );
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												}
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												particles.setDrawRange( 0, particleCount );
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												particles.setAttribute( 'position', new THREE.BufferAttribute( particlePositions, 3 ).setUsage( THREE.DynamicDrawUsage ) );
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												// create the particle system
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												pointCloud = new THREE.Points( particles, pMaterial );
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												group.add( pointCloud );
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												const geometry = new THREE.BufferGeometry();
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												geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).setUsage( THREE.DynamicDrawUsage ) );
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												geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).setUsage( THREE.DynamicDrawUsage ) );
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												geometry.computeBoundingSphere();
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												geometry.setDrawRange( 0, 0 );
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												const material = new THREE.LineBasicMaterial( {
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													vertexColors: true,
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													blending: THREE.AdditiveBlending,
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													transparent: true
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												} );
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												linesMesh = new THREE.LineSegments( geometry, material );
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												group.add( linesMesh );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												container.appendChild( renderer.domElement );
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												let vertexpos = 0;
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												let colorpos = 0;
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												let numConnected = 0;
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												for ( let i = 0; i < particleCount; i ++ )
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													particlesData[ i ].numConnections = 0;
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												for ( let i = 0; i < particleCount; i ++ ) {
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													// get the particle
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													const particleData = particlesData[ i ];
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													particlePositions[ i * 3 ] += particleData.velocity.x;
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													particlePositions[ i * 3 + 1 ] += particleData.velocity.y;
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													particlePositions[ i * 3 + 2 ] += particleData.velocity.z;
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													if ( particlePositions[ i * 3 + 1 ] < - rHalf || particlePositions[ i * 3 + 1 ] > rHalf )
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														particleData.velocity.y = - particleData.velocity.y;
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													if ( particlePositions[ i * 3 ] < - rHalf || particlePositions[ i * 3 ] > rHalf )
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														particleData.velocity.x = - particleData.velocity.x;
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													if ( particlePositions[ i * 3 + 2 ] < - rHalf || particlePositions[ i * 3 + 2 ] > rHalf )
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														particleData.velocity.z = - particleData.velocity.z;
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													if ( effectController.limitConnections && particleData.numConnections >= effectController.maxConnections )
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														continue;
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													// Check collision
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													for ( let j = i + 1; j < particleCount; j ++ ) {
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														const particleDataB = particlesData[ j ];
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														if ( effectController.limitConnections && particleDataB.numConnections >= effectController.maxConnections )
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															continue;
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														const dx = particlePositions[ i * 3 ] - particlePositions[ j * 3 ];
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														const dy = particlePositions[ i * 3 + 1 ] - particlePositions[ j * 3 + 1 ];
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														const dz = particlePositions[ i * 3 + 2 ] - particlePositions[ j * 3 + 2 ];
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														const dist = Math.sqrt( dx * dx + dy * dy + dz * dz );
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														if ( dist < effectController.minDistance ) {
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															particleData.numConnections ++;
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															particleDataB.numConnections ++;
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															const alpha = 1.0 - dist / effectController.minDistance;
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															positions[ vertexpos ++ ] = particlePositions[ i * 3 ];
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															positions[ vertexpos ++ ] = particlePositions[ i * 3 + 1 ];
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															positions[ vertexpos ++ ] = particlePositions[ i * 3 + 2 ];
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															positions[ vertexpos ++ ] = particlePositions[ j * 3 ];
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															positions[ vertexpos ++ ] = particlePositions[ j * 3 + 1 ];
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															positions[ vertexpos ++ ] = particlePositions[ j * 3 + 2 ];
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															colors[ colorpos ++ ] = alpha;
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															colors[ colorpos ++ ] = alpha;
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															colors[ colorpos ++ ] = alpha;
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															colors[ colorpos ++ ] = alpha;
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															colors[ colorpos ++ ] = alpha;
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															colors[ colorpos ++ ] = alpha;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															numConnected ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												linesMesh.geometry.setDrawRange( 0, numConnected * 2 );
							 | 
						||
| 
								 | 
							
												linesMesh.geometry.attributes.position.needsUpdate = true;
							 | 
						||
| 
								 | 
							
												linesMesh.geometry.attributes.color.needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pointCloud.geometry.attributes.position.needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const time = Date.now() * 0.001;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												group.rotation.y = time * 0.1;
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |