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					186 lines
				
				3.9 KiB
			
		
		
			
		
	
	
					186 lines
				
				3.9 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webaudio - visualizer</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<script id="vertexShader" type="x-shader/x-vertex">
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											varying vec2 vUv;
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											void main() {
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												vUv = uv;
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												gl_Position = vec4( position, 1.0 );
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											}
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										</script>
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										<script id="fragmentShader" type="x-shader/x-fragment">
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											uniform sampler2D tAudioData;
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											varying vec2 vUv;
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											void main() {
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												vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
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												vec3 color = vec3( 1.0, 1.0, 0.0 );
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												float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
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												float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
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												gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
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											}
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										</script>
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									</head>
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									<body>
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										<div id="overlay">
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											<button id="startButton">Play</button>
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										</div>
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										<div id="container"></div>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
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											music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											let scene, camera, renderer, analyser, uniforms;
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											const startButton = document.getElementById( 'startButton' );
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											startButton.addEventListener( 'click', init );
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											function init() {
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												const fftSize = 128;
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												//
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												const overlay = document.getElementById( 'overlay' );
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												overlay.remove();
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												//
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												const container = document.getElementById( 'container' );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.setClearColor( 0x000000 );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												container.appendChild( renderer.domElement );
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												scene = new THREE.Scene();
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												camera = new THREE.Camera();
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												//
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												const listener = new THREE.AudioListener();
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												const audio = new THREE.Audio( listener );
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												const file = './sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3';
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												if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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													const loader = new THREE.AudioLoader();
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													loader.load( file, function ( buffer ) {
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														audio.setBuffer( buffer );
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														audio.play();
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													} );
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												} else {
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													const mediaElement = new Audio( file );
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													mediaElement.play();
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													audio.setMediaElementSource( mediaElement );
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												}
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												analyser = new THREE.AudioAnalyser( audio, fftSize );
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												//
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												const format = ( renderer.capabilities.isWebGL2 ) ? THREE.RedFormat : THREE.LuminanceFormat;
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												uniforms = {
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													tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, format ) }
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												};
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												const material = new THREE.ShaderMaterial( {
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													uniforms: uniforms,
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													vertexShader: document.getElementById( 'vertexShader' ).textContent,
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													fragmentShader: document.getElementById( 'fragmentShader' ).textContent
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												} );
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												const geometry = new THREE.PlaneGeometry( 1, 1 );
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												const mesh = new THREE.Mesh( geometry, material );
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												scene.add( mesh );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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												animate();
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											}
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											function onWindowResize() {
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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											}
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											function render() {
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												analyser.getFrequencyData();
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												uniforms.tAudioData.value.needsUpdate = true;
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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