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					196 lines
				
				5.4 KiB
			
		
		
			
		
	
	
					196 lines
				
				5.4 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webaudio - orientation</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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								<body>
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									<audio loop id="music" preload="auto" style="display: none">
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										<source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
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										<source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
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									</audio>
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									<div id="overlay">
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										<button id="startButton">Play</button>
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									</div>
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									<div id="container"></div>
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									<div id="info">
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										<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - orientation<br/>
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										music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener noreferrer">skullbeatz</a>
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									</div>
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									<!-- Import maps polyfill -->
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									<!-- Remove this when import maps will be widely supported -->
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									<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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									<script type="importmap">
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										{
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											"imports": {
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												"three": "../build/three.module.js",
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												"three/addons/": "./jsm/"
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											}
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										}
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									</script>
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									<script type="module">
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										import * as THREE from 'three';
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										import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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										import { PositionalAudioHelper } from 'three/addons/helpers/PositionalAudioHelper.js';
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										import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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										let scene, camera, renderer;
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										const startButton = document.getElementById( 'startButton' );
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										startButton.addEventListener( 'click', init );
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										function init() {
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											const overlay = document.getElementById( 'overlay' );
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											overlay.remove();
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											const container = document.getElementById( 'container' );
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											//
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											camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
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											camera.position.set( 3, 2, 3 );
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											const reflectionCube = new THREE.CubeTextureLoader()
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												.setPath( 'textures/cube/SwedishRoyalCastle/' )
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												.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
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											scene = new THREE.Scene();
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											scene.background = new THREE.Color( 0xa0a0a0 );
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											scene.fog = new THREE.Fog( 0xa0a0a0, 2, 20 );
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											//
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											const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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											hemiLight.position.set( 0, 20, 0 );
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											scene.add( hemiLight );
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											const dirLight = new THREE.DirectionalLight( 0xffffff );
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											dirLight.position.set( 5, 5, 0 );
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											dirLight.castShadow = true;
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											dirLight.shadow.camera.top = 1;
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											dirLight.shadow.camera.bottom = - 1;
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											dirLight.shadow.camera.left = - 1;
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											dirLight.shadow.camera.right = 1;
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											dirLight.shadow.camera.near = 0.1;
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											dirLight.shadow.camera.far = 20;
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											scene.add( dirLight );
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											// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
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											//
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											const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 50, 50 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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											mesh.rotation.x = - Math.PI / 2;
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											mesh.receiveShadow = true;
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											scene.add( mesh );
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											const grid = new THREE.GridHelper( 50, 50, 0x888888, 0x888888 );
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											scene.add( grid );
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											//
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											const listener = new THREE.AudioListener();
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											camera.add( listener );
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											const audioElement = document.getElementById( 'music' );
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											audioElement.play();
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											const positionalAudio = new THREE.PositionalAudio( listener );
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											positionalAudio.setMediaElementSource( audioElement );
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											positionalAudio.setRefDistance( 1 );
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											positionalAudio.setDirectionalCone( 180, 230, 0.1 );
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											const helper = new PositionalAudioHelper( positionalAudio, 0.1 );
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											positionalAudio.add( helper );
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											//
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											const gltfLoader = new GLTFLoader();
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											gltfLoader.load( 'models/gltf/BoomBox.glb', function ( gltf ) {
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												const boomBox = gltf.scene;
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												boomBox.position.set( 0, 0.2, 0 );
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												boomBox.scale.set( 20, 20, 20 );
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												boomBox.traverse( function ( object ) {
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													if ( object.isMesh ) {
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														object.material.envMap = reflectionCube;
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														object.geometry.rotateY( - Math.PI );
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														object.castShadow = true;
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													}
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												} );
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												boomBox.add( positionalAudio );
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												scene.add( boomBox );
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												animate();
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											} );
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											// sound is damped behind this wall
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											const wallGeometry = new THREE.BoxGeometry( 2, 1, 0.1 );
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											const wallMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, transparent: true, opacity: 0.5 } );
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											const wall = new THREE.Mesh( wallGeometry, wallMaterial );
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											wall.position.set( 0, 0.5, - 0.5 );
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											scene.add( wall );
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											//
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											renderer = new THREE.WebGLRenderer( { antialias: true } );
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											renderer.setSize( window.innerWidth, window.innerHeight );
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											renderer.setPixelRatio( window.devicePixelRatio );
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											renderer.outputEncoding = THREE.sRGBEncoding;
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											renderer.shadowMap.enabled = true;
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											container.appendChild( renderer.domElement );
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											//
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											const controls = new OrbitControls( camera, renderer.domElement );
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											controls.target.set( 0, 0.1, 0 );
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											controls.update();
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											controls.minDistance = 0.5;
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											controls.maxDistance = 10;
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											controls.maxPolarAngle = 0.5 * Math.PI;
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											//
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											window.addEventListener( 'resize', onWindowResize );
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										}
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										function onWindowResize() {
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											camera.aspect = window.innerWidth / window.innerHeight;
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											camera.updateProjectionMatrix();
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											renderer.setSize( window.innerWidth, window.innerHeight );
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										}
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										function animate() {
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											requestAnimationFrame( animate );
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											renderer.render( scene, camera );
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										}
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									</script>
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								</body>
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								</html>
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