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					136 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					136 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js svg - lines</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											svg {
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												display: block;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> svg - lines
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { SVGRenderer } from 'three/addons/renderers/SVGRenderer.js';
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											let camera, scene, renderer;
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 0.1, 100 );
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												camera.position.z = 10;
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0, 0, 0 );
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												renderer = new SVGRenderer();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												//
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												const vertices = [];
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												const divisions = 50;
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												for ( let i = 0; i <= divisions; i ++ ) {
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													const v = ( i / divisions ) * ( Math.PI * 2 );
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													const x = Math.sin( v );
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													const z = Math.cos( v );
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													vertices.push( x, 0, z );
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												}
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												const geometry = new THREE.BufferGeometry();
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												geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												//
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												for ( let i = 1; i <= 3; i ++ ) {
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													const material = new THREE.LineBasicMaterial( {
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														color: Math.random() * 0xffffff,
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														linewidth: 10
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													} );
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													const line = new THREE.Line( geometry, material );
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													line.scale.setScalar( i / 3 );
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													scene.add( line );
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												}
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												const material = new THREE.LineDashedMaterial( {
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													color: 'blue',
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													linewidth: 1,
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													dashSize: 10,
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													gapSize: 10
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												} );
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												const line = new THREE.Line( geometry, material );
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												line.scale.setScalar( 2 );
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												scene.add( line );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												let count = 0;
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												const time = performance.now() / 1000;
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												scene.traverse( function ( child ) {
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													child.rotation.x = count + ( time / 3 );
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													child.rotation.z = count + ( time / 4 );
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													count ++;
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												} );
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												renderer.render( scene, camera );
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												requestAnimationFrame( animate );
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											}
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										</script>
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									</body>
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								</html>
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