You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					170 lines
				
				4.4 KiB
			
		
		
			
		
	
	
					170 lines
				
				4.4 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js physics - OimoPhysics instancing</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> physics - OimoPhysics instancing
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
											import { OimoPhysics } from 'three/addons/physics/OimoPhysics.js';
							 | 
						||
| 
								 | 
							
											import Stats from 'three/addons/libs/stats.module.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera, scene, renderer, stats;
							 | 
						||
| 
								 | 
							
											let physics, position;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let boxes, spheres;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											async function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												physics = await OimoPhysics();
							 | 
						||
| 
								 | 
							
												position = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
							 | 
						||
| 
								 | 
							
												camera.position.set( - 1, 1.5, 2 );
							 | 
						||
| 
								 | 
							
												camera.lookAt( 0, 0.5, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene.background = new THREE.Color( 0x666666 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const hemiLight = new THREE.HemisphereLight();
							 | 
						||
| 
								 | 
							
												hemiLight.intensity = 0.35;
							 | 
						||
| 
								 | 
							
												scene.add( hemiLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const dirLight = new THREE.DirectionalLight();
							 | 
						||
| 
								 | 
							
												dirLight.position.set( 5, 5, 5 );
							 | 
						||
| 
								 | 
							
												dirLight.castShadow = true;
							 | 
						||
| 
								 | 
							
												dirLight.shadow.camera.zoom = 2;
							 | 
						||
| 
								 | 
							
												scene.add( dirLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const floor = new THREE.Mesh(
							 | 
						||
| 
								 | 
							
													new THREE.BoxGeometry( 10, 5, 10 ),
							 | 
						||
| 
								 | 
							
													new THREE.ShadowMaterial( { color: 0x111111 } )
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
												floor.position.y = - 2.5;
							 | 
						||
| 
								 | 
							
												floor.receiveShadow = true;
							 | 
						||
| 
								 | 
							
												scene.add( floor );
							 | 
						||
| 
								 | 
							
												physics.addMesh( floor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = new THREE.MeshLambertMaterial();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const matrix = new THREE.Matrix4();
							 | 
						||
| 
								 | 
							
												const color = new THREE.Color();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Boxes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometryBox = new THREE.BoxGeometry( 0.1, 0.1, 0.1 );
							 | 
						||
| 
								 | 
							
												boxes = new THREE.InstancedMesh( geometryBox, material, 100 );
							 | 
						||
| 
								 | 
							
												boxes.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
							 | 
						||
| 
								 | 
							
												boxes.castShadow = true;
							 | 
						||
| 
								 | 
							
												boxes.receiveShadow = true;
							 | 
						||
| 
								 | 
							
												scene.add( boxes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < boxes.count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
							 | 
						||
| 
								 | 
							
													boxes.setMatrixAt( i, matrix );
							 | 
						||
| 
								 | 
							
													boxes.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												physics.addMesh( boxes, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Spheres
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometrySphere = new THREE.IcosahedronGeometry( 0.075, 3 );
							 | 
						||
| 
								 | 
							
												spheres = new THREE.InstancedMesh( geometrySphere, material, 100 );
							 | 
						||
| 
								 | 
							
												spheres.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
							 | 
						||
| 
								 | 
							
												spheres.castShadow = true;
							 | 
						||
| 
								 | 
							
												spheres.receiveShadow = true;
							 | 
						||
| 
								 | 
							
												scene.add( spheres );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < spheres.count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
							 | 
						||
| 
								 | 
							
													spheres.setMatrixAt( i, matrix );
							 | 
						||
| 
								 | 
							
													spheres.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												physics.addMesh( spheres, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer( { antialias: true } );
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												renderer.shadowMap.enabled = true;
							 | 
						||
| 
								 | 
							
												renderer.outputEncoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
												document.body.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats = new Stats();
							 | 
						||
| 
								 | 
							
												document.body.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.target.y = 0.5;
							 | 
						||
| 
								 | 
							
												controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let index = Math.floor( Math.random() * boxes.count );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												position.set( 0, Math.random() + 1, 0 );
							 | 
						||
| 
								 | 
							
												physics.setMeshPosition( boxes, position, index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												index = Math.floor( Math.random() * spheres.count );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												position.set( 0, Math.random() + 1, 0 );
							 | 
						||
| 
								 | 
							
												physics.setMeshPosition( spheres, position, index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |