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					170 lines
				
				4.6 KiB
			
		
		
			
		
	
	
					170 lines
				
				4.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - USDZ exporter</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #eee;
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											}
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											#info {
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												color: #222;
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											}
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											a {
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												color: #00f
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											}
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											#button {
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												position: absolute;
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												bottom: 15px;
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												left: calc(50% - 40px);
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZ exporter<br />
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											Battle Damaged Sci-fi Helmet by
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											<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a>
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										</div>
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										<a id="link" rel="ar" href="" download="asset.usdz">
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											<img id="button" width="100" src="files/arkit.png">
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										</a>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											import { USDZExporter } from 'three/addons/exporters/USDZExporter.js';
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											let camera, scene, renderer;
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											init();
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											render();
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											function init() {
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.toneMapping = THREE.ACESFilmicToneMapping;
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												document.body.appendChild( renderer.domElement );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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												camera.position.set( - 2.5, 0.6, 3.0 );
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												const pmremGenerator = new THREE.PMREMGenerator( renderer );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xf0f0f0 );
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												scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
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												const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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												loader.load( 'DamagedHelmet.gltf', async function ( gltf ) {
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													scene.add( gltf.scene );
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													const shadowMesh = createSpotShadowMesh();
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													shadowMesh.position.y = - 1.1;
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													shadowMesh.position.z = - 0.25;
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													shadowMesh.scale.setScalar( 2 );
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													scene.add( shadowMesh );
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													render();
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													// USDZ
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													const exporter = new USDZExporter();
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													const arraybuffer = await exporter.parse( gltf.scene );
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													const blob = new Blob( [ arraybuffer ], { type: 'application/octet-stream' } );
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													const link = document.getElementById( 'link' );
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													link.href = URL.createObjectURL( blob );
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												} );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.addEventListener( 'change', render ); // use if there is no animation loop
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												controls.minDistance = 2;
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												controls.maxDistance = 10;
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												controls.target.set( 0, - 0.15, - 0.2 );
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												controls.update();
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function createSpotShadowMesh() {
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												const canvas = document.createElement( 'canvas' );
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												canvas.width = 128;
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												canvas.height = 128;
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												const context = canvas.getContext( '2d' );
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												const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
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												gradient.addColorStop( 0.1, 'rgba(130,130,130,1)' );
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												gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
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												context.fillStyle = gradient;
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												context.fillRect( 0, 0, canvas.width, canvas.height );
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												const shadowTexture = new THREE.CanvasTexture( canvas );
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												const geometry = new THREE.PlaneGeometry();
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												const material = new THREE.MeshBasicMaterial( {
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													map: shadowTexture, blending: THREE.MultiplyBlending, toneMapped: false
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												} );
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												const mesh = new THREE.Mesh( geometry, material );
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												mesh.rotation.x = - Math.PI / 2;
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												return mesh;
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												render();
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											}
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											//
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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