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					169 lines
				
				4.3 KiB
			
		
		
			
		
	
	
					169 lines
				
				4.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - exporter - draco</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - draco
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										</div>
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										<script src="js/libs/draco/draco_encoder.js"></script>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { DRACOExporter } from 'three/addons/exporters/DRACOExporter.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											let scene, camera, renderer, exporter, mesh;
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											const params = {
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												export: exportFile
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											};
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 200, 100, 200 );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xa0a0a0 );
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												scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
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												exporter = new DRACOExporter();
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												//
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												const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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												hemiLight.position.set( 0, 200, 0 );
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												scene.add( hemiLight );
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												const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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												directionalLight.position.set( 0, 200, 100 );
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												directionalLight.castShadow = true;
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												directionalLight.shadow.camera.top = 180;
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												directionalLight.shadow.camera.bottom = - 100;
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												directionalLight.shadow.camera.left = - 120;
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												directionalLight.shadow.camera.right = 120;
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												scene.add( directionalLight );
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												// ground
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												const ground = new THREE.Mesh(
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													new THREE.PlaneGeometry( 2000, 2000 ),
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													new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } )
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												);
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												ground.rotation.x = - Math.PI / 2;
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												ground.position.y = - 75;
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												ground.receiveShadow = true;
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												scene.add( ground );
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												const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
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												grid.material.opacity = 0.2;
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												grid.material.transparent = true;
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												grid.position.y = - 75;
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												scene.add( grid );
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												// export mesh
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												const geometry = new THREE.TorusKnotGeometry( 50, 15, 200, 30 );
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												const material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
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												mesh = new THREE.Mesh( geometry, material );
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												mesh.castShadow = true;
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												mesh.position.y = 25;
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												scene.add( mesh );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.shadowMap.enabled = true;
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												document.body.appendChild( renderer.domElement );
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												//
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.target.set( 0, 25, 0 );
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												controls.update();
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												//
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												window.addEventListener( 'resize', onWindowResize );
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												const gui = new GUI();
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												gui.add( params, 'export' ).name( 'Export DRC' );
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												gui.open();
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												renderer.render( scene, camera );
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											}
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											function exportFile() {
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												const result = exporter.parse( mesh );
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												saveArrayBuffer( result, 'file.drc' );
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											}
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											const link = document.createElement( 'a' );
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											link.style.display = 'none';
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											document.body.appendChild( link );
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											function save( blob, filename ) {
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												link.href = URL.createObjectURL( blob );
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												link.download = filename;
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												link.click();
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											}
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											function saveArrayBuffer( buffer, filename ) {
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												save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
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											}
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										</script>
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									</body>
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								</html>
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