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					85 lines
				
				2.5 KiB
			
		
		
			
		
	
	
					85 lines
				
				2.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Light] →
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										<h1>平面光光源([name])</h1>
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										<p class="desc">
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											平面光光源从一个矩形平面上均匀地发射光线。这种光源可以用来模拟像明亮的窗户或者条状灯光光源。<br /><br />
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											注意事项:
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											<ul>
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												<li>不支持阴影。</li>
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												<li>只支持 [page:MeshStandardMaterial MeshStandardMaterial] 和 [page:MeshPhysicalMaterial MeshPhysicalMaterial] 两种材质。</li>
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												<li>你必须在你的场景中加入 [link:https://threejs.org/examples/jsm/lights/RectAreaLightUniformsLib.js RectAreaLightUniformsLib] ,并调用*init()*。</li>
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											</ul>
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const width = 10;
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										const height = 10;
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										const intensity = 1;
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										const rectLight = new THREE.RectAreaLight( 0xffffff, intensity,  width, height );
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										rectLight.position.set( 5, 5, 0 );
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										rectLight.lookAt( 0, 0, 0 );
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										scene.add( rectLight )
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										rectLightHelper = new RectAreaLightHelper( rectLight );
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										scene.add( rectLightHelper );
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										</code>
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										<h2>例子</h2>
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										<p>
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											[example:webgl_lights_rectarealight WebGL / rectarealight ]
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										</p>
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										<h2>构造器(Constructor)</h2>
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										<h3>[name]( [param:Integer color], [param:Float intensity], [param:Float width], [param:Float height] )</h3>
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										<p>
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											[page:Integer color] -  (可选参数) 十六进制数字表示的光照颜色。缺省值为 0xffffff (白色)<br />
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											[page:Float intensity] - (可选参数) 光源强度/亮度 。缺省值为 1。<br />
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											[page:Float width] - (可选参数) 光源宽度。缺省值为 10。<br />
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											[page:Float height] - (可选参数) 光源高度。缺省值为 10。<br /><br />
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											创建一个新的平面光。
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										</p>
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										<h2>属性(Properties)</h2>
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										<p>
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											公共属性请查看基类[page:Light Light]。
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										</p>
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										<h3>[property:Boolean isRectAreaLight]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h2>方法(Methods)</h2>
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										<p>
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											公共方法请查看基类 [page:Light Light]。
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										</p>
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										<h3>[method:this copy]( [param:RectAreaLight source] )</h3>
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										<p>
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											将所有属性的值从源 [page:RectAreaLight source] 复制到此平面光光源对象。
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										</p>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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