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					74 lines
				
				2.3 KiB
			
		
		
			
		
	
	
					74 lines
				
				2.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>圆环缓冲扭结几何体([name])</h1>
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										<p class="desc">创建一个圆环扭结,其特殊形状由一对互质的整数,p和q所定义。如果p和q不互质,创建出来的几何体将是一个环面链接。</p>
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										<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotGeometry"></iframe>
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										<script>
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										// iOS iframe auto-resize workaround
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										if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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											const scene = document.getElementById( 'scene' );
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											scene.style.width = getComputedStyle( scene ).width;
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											scene.style.height = getComputedStyle( scene ).height;
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											scene.setAttribute( 'scrolling', 'no' );
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										}
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										</script>
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										<h2>代码示例</h2>
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										<code>const geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 );
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										const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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										const torusKnot = new THREE.Mesh( geometry, material );
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										scene.add( torusKnot );
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										</code>
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										<h2>构造器</h2>
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										<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
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										<p>
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											<ul>
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													<li>radius - 圆环的半径,默认值为1。</li>
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													<li>tube — 管道的半径,默认值为0.4。</li>
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													<li>tubularSegments — 管道的分段数量,默认值为64。</li>
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													<li>radialSegments — 横截面分段数量,默认值为8。</li>
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													<li>p — 这个值决定了几何体将绕着其旋转对称轴旋转多少次,默认值是2。</li>
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													<li>q — 这个值决定了几何体将绕着其内部圆环旋转多少次,默认值是3。</li>
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											</ul>
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										</p>
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										<h2>属性</h2>
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										<p>共有属性请参见其基类[page:BufferGeometry]。</p>
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										<h3>.parameters</h3>
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										<p>
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										一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
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										</p>
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										<h2>方法(Methods)</h2>
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										<p>共有方法请参见其基类[page:BufferGeometry]。</p>
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										<h2>源代码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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