You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					89 lines
				
				2.4 KiB
			
		
		
			
		
	
	
					89 lines
				
				2.4 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="fr">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8" />
							 | 
						||
| 
								 | 
							
										<base href="../../../" />
							 | 
						||
| 
								 | 
							
										<script src="page.js"></script>
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
										[page:Object3D] →
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h1>[name]</h1>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p class="desc">Crée 6 caméras qui effectuent le rendu d'un [page:WebGLCubeRenderTarget].</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Exemple de Code</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<code>
							 | 
						||
| 
								 | 
							
										// Create cube render target
							 | 
						||
| 
								 | 
							
										const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create cube camera
							 | 
						||
| 
								 | 
							
										const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
							 | 
						||
| 
								 | 
							
										scene.add( cubeCamera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create car
							 | 
						||
| 
								 | 
							
										const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
							 | 
						||
| 
								 | 
							
										const car = new THREE.Mesh( carGeometry, chromeMaterial );
							 | 
						||
| 
								 | 
							
										scene.add( car );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Update the render target cube
							 | 
						||
| 
								 | 
							
										car.visible = false;
							 | 
						||
| 
								 | 
							
										cubeCamera.position.copy( car.position );
							 | 
						||
| 
								 | 
							
										cubeCamera.update( renderer, scene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Render the scene
							 | 
						||
| 
								 | 
							
										car.visible = true;
							 | 
						||
| 
								 | 
							
										renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
										</code>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Exemples</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Constructeur</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										near -- La distance near de clipping. <br />
							 | 
						||
| 
								 | 
							
										far -- La distance far de clipping. <br />
							 | 
						||
| 
								 | 
							
										renderTarget -- Le CubeRenderTarget de destination.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Construis une CubeCamera contenant 6 [page:PerspectiveCamera PerspectiveCameras] qui
							 | 
						||
| 
								 | 
							
										effectuent le rendu d'un [page:WebGLCubeRenderTarget].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Propriétés</h2>
							 | 
						||
| 
								 | 
							
										<p>Voir la classe [page:Object3D] pour connaître les propriétés communes.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Le CubeRenderTarget de destination.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Méthodes</h2>
							 | 
						||
| 
								 | 
							
										<p>Voir la classe [page:Object3D] pour connaître les propriétés communes.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										renderer -- Le moteur de rendu WebGL actuel <br />
							 | 
						||
| 
								 | 
							
										scene -- La scène actuelle
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Appellez cette méthode pour mettre à jour le [page:CubeCamera.renderTarget renderTarget].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Source</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |