You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
147 lines
3.7 KiB
147 lines
3.7 KiB
2 years ago
|
<!-- Licensed under a BSD license. See license.html for license -->
|
||
|
<!DOCTYPE html>
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
|
||
|
<title>Three.js - PreserveDrawingBuffer</title>
|
||
|
<style>
|
||
|
html, body {
|
||
|
height: 100%;
|
||
|
margin: 0;
|
||
|
}
|
||
|
#c {
|
||
|
width: 100%;
|
||
|
height: 100%;
|
||
|
display: block;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
<canvas id="c"></canvas>
|
||
|
</body>
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../../build/three.module.js"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
function main() {
|
||
|
const canvas = document.querySelector('#c');
|
||
|
const renderer = new THREE.WebGLRenderer({
|
||
|
canvas,
|
||
|
preserveDrawingBuffer: true,
|
||
|
alpha: true,
|
||
|
});
|
||
|
renderer.autoClearColor = false;
|
||
|
|
||
|
const camera = new THREE.OrthographicCamera(-2, 2, 1, -1, -1, 1);
|
||
|
|
||
|
const scene = new THREE.Scene();
|
||
|
|
||
|
{
|
||
|
const color = 0xFFFFFF;
|
||
|
const intensity = 1;
|
||
|
const light = new THREE.DirectionalLight(color, intensity);
|
||
|
light.position.set(-1, 2, 4);
|
||
|
scene.add(light);
|
||
|
}
|
||
|
|
||
|
const boxWidth = 1;
|
||
|
const boxHeight = 1;
|
||
|
const boxDepth = 1;
|
||
|
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
|
||
|
|
||
|
const base = new THREE.Object3D();
|
||
|
scene.add(base);
|
||
|
base.scale.set(0.1, 0.1, 0.1);
|
||
|
|
||
|
function makeInstance(geometry, color, x, y, z) {
|
||
|
const material = new THREE.MeshPhongMaterial({color});
|
||
|
|
||
|
const cube = new THREE.Mesh(geometry, material);
|
||
|
base.add(cube);
|
||
|
|
||
|
cube.position.set(x, y, z);
|
||
|
|
||
|
return cube;
|
||
|
}
|
||
|
|
||
|
makeInstance(geometry, '#F00', -2, 0, 0);
|
||
|
makeInstance(geometry, '#FF0', 2, 0, 0);
|
||
|
makeInstance(geometry, '#0F0', 0, -2, 0);
|
||
|
makeInstance(geometry, '#0FF', 0, 2, 0);
|
||
|
makeInstance(geometry, '#00F', 0, 0, -2);
|
||
|
makeInstance(geometry, '#F0F', 0, 0, 2);
|
||
|
|
||
|
function resizeRendererToDisplaySize(renderer) {
|
||
|
const canvas = renderer.domElement;
|
||
|
const width = canvas.clientWidth;
|
||
|
const height = canvas.clientHeight;
|
||
|
const needResize = canvas.width !== width || canvas.height !== height;
|
||
|
if (needResize) {
|
||
|
renderer.setSize(width, height, false);
|
||
|
}
|
||
|
return needResize;
|
||
|
}
|
||
|
|
||
|
const state = { x: 0, y: 0 };
|
||
|
|
||
|
function render(time) {
|
||
|
time *= 0.001; // convert to seconds
|
||
|
|
||
|
if (resizeRendererToDisplaySize(renderer)) {
|
||
|
const canvas = renderer.domElement;
|
||
|
camera.right = canvas.clientWidth / canvas.clientHeight;
|
||
|
camera.left = -camera.right;
|
||
|
camera.updateProjectionMatrix();
|
||
|
}
|
||
|
|
||
|
base.position.set(state.x, state.y, 0);
|
||
|
base.rotation.x = time;
|
||
|
base.rotation.y = time * 1.11;
|
||
|
|
||
|
renderer.render(scene, camera);
|
||
|
|
||
|
requestAnimationFrame(render);
|
||
|
}
|
||
|
requestAnimationFrame(render);
|
||
|
|
||
|
function getCanvasRelativePosition(event) {
|
||
|
const rect = canvas.getBoundingClientRect();
|
||
|
return {
|
||
|
x: (event.clientX - rect.left) * canvas.width / rect.width,
|
||
|
y: (event.clientY - rect.top ) * canvas.height / rect.height,
|
||
|
};
|
||
|
}
|
||
|
|
||
|
const temp = new THREE.Vector3();
|
||
|
function setPosition(e) {
|
||
|
const pos = getCanvasRelativePosition(e);
|
||
|
const x = pos.x / canvas.width * 2 - 1;
|
||
|
const y = pos.y / canvas.height * -2 + 1;
|
||
|
temp.set(x, y, 0).unproject(camera);
|
||
|
state.x = temp.x;
|
||
|
state.y = temp.y;
|
||
|
}
|
||
|
|
||
|
canvas.addEventListener('mousemove', setPosition);
|
||
|
canvas.addEventListener('touchmove', (e) => {
|
||
|
e.preventDefault();
|
||
|
setPosition(e.touches[0]);
|
||
|
}, {passive: false});
|
||
|
}
|
||
|
|
||
|
main();
|
||
|
</script>
|
||
|
</html>
|