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<body>
<canvas id="c"></canvas>
</body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const fov = 45;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 10000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 1000, 2000);
const controls = new OrbitControls(camera, canvas);
controls.target.set(0, 5, 0);
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('black');
scene.add(new THREE.GridHelper(5000, 10));
let curve;
let curveObject;
{
const controlPoints = [
[1.118281, 5.115846, -3.681386],
[3.948875, 5.115846, -3.641834],
[3.960072, 5.115846, -0.240352],
[3.985447, 5.115846, 4.585005],
[-3.793631, 5.115846, 4.585006],
[-3.826839, 5.115846, -14.736200],
[-14.542292, 5.115846, -14.765865],
[-14.520929, 5.115846, -3.627002],
[-5.452815, 5.115846, -3.634418],
[-5.467251, 5.115846, 4.549161],
[-13.266233, 5.115846, 4.567083],
[-13.250067, 5.115846, -13.499271],
[4.081842, 5.115846, -13.435463],
[4.125436, 5.115846, -5.334928],
[-14.521364, 5.115846, -5.239871],
[-14.510466, 5.115846, 5.486727],
[5.745666, 5.115846, 5.510492],
[5.787942, 5.115846, -14.728308],
[-5.423720, 5.115846, -14.761919],
[-5.373599, 5.115846, -3.704133],
[1.004861, 5.115846, -3.641834],
];
const p0 = new THREE.Vector3();
const p1 = new THREE.Vector3();
curve = new THREE.CatmullRomCurve3(
controlPoints.map((p, ndx) => {
p0.set(...p);
p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
return [
(new THREE.Vector3()).copy(p0),
(new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
(new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
];
}).flat(),
true,
);
{
const points = curve.getPoints(250);
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const material = new THREE.LineBasicMaterial({color: 0xff0000});
curveObject = new THREE.Line(geometry, material);
curveObject.scale.set(100, 100, 100);
curveObject.position.y = -621;
material.depthTest = false;
curveObject.renderOrder = 1;
scene.add(curveObject);
}
}
const geometry = new THREE.BoxGeometry(100, 100, 300);
const material = new THREE.MeshBasicMaterial({color: 'cyan'});
const cars = [];
for (let i = 0; i < 10; ++i) {
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
cars.push(mesh);
}
// create 2 Vector3s we can use for path calculations
const carPosition = new THREE.Vector3();
const carTarget = new THREE.Vector3();
function render(time) {
time *= 0.001; // convert to seconds
{
const pathTime = time * .01;
const targetOffset = 0.01;
cars.forEach((car, ndx) => {
// a number between 0 and 1 to evenly space the cars
const u = pathTime + ndx / cars.length;
// get the first point
curve.getPointAt(u % 1, carPosition);
carPosition.applyMatrix4(curveObject.matrixWorld);
// get a second point slightly further down the curve
curve.getPointAt((u + targetOffset) % 1, carTarget);
carTarget.applyMatrix4(curveObject.matrixWorld);
// put the car at the first point (temporarily)
car.position.copy(carPosition);
// point the car the second point
car.lookAt(carTarget);
// put the car between the 2 points
car.position.lerpVectors(carPosition, carTarget, 0.5);
});
}
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
</script>