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249 lines
7.5 KiB
249 lines
7.5 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js vr - sandbox</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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import { Lensflare, LensflareElement } from 'three/addons/objects/Lensflare.js';
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import { Reflector } from 'three/addons/objects/Reflector.js';
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import { VRButton } from 'three/addons/webxr/VRButton.js';
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import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
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import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
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import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import Stats from 'three/addons/libs/stats.module.js';
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let camera, scene, renderer;
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let reflector;
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let stats, statsMesh;
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const parameters = {
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radius: 0.6,
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tube: 0.2,
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tubularSegments: 150,
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radialSegments: 20,
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p: 2,
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q: 3,
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thickness: 0.5
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};
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init();
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animate();
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function init() {
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scene = new THREE.Scene();
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new RGBELoader()
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.setPath( 'textures/equirectangular/' )
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.load( 'moonless_golf_1k.hdr', function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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scene.background = texture;
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scene.environment = texture;
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} );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera.position.set( 0, 1.6, 1.5 );
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//
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const torusGeometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
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const torusMaterial = new THREE.MeshPhysicalMaterial( {
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transmission: 1.0, roughness: 0, metalness: 0.25, thickness: 0.5
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} );
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const torus = new THREE.Mesh( torusGeometry, torusMaterial );
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torus.name = 'torus';
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torus.position.y = 1.5;
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torus.position.z = - 2;
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scene.add( torus );
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const cylinderGeometry = new THREE.CylinderGeometry( 1, 1, 0.1, 50 );
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const cylinderMaterial = new THREE.MeshStandardMaterial();
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const cylinder = new THREE.Mesh( cylinderGeometry, cylinderMaterial );
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cylinder.position.z = - 2;
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scene.add( cylinder );
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// lensflare
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const loader = new THREE.TextureLoader();
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const texture0 = loader.load( 'textures/lensflare/lensflare0.png' );
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const texture3 = loader.load( 'textures/lensflare/lensflare3.png' );
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const lensflare = new Lensflare();
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lensflare.position.set( 0, 5, - 5 );
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lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
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lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
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lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
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lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
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lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
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scene.add( lensflare );
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//
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reflector = new Reflector( new THREE.PlaneGeometry( 2, 2 ), {
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textureWidth: window.innerWidth * window.devicePixelRatio,
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textureHeight: window.innerHeight * window.devicePixelRatio
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} );
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reflector.position.x = 1;
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reflector.position.y = 1.5;
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reflector.position.z = - 3;
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reflector.rotation.y = - Math.PI / 4;
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// TOFIX: Reflector breaks transmission
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// scene.add( reflector );
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const frameGeometry = new THREE.BoxGeometry( 2.1, 2.1, 0.1 );
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const frameMaterial = new THREE.MeshPhongMaterial();
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const frame = new THREE.Mesh( frameGeometry, frameMaterial );
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frame.position.z = - 0.07;
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reflector.add( frame );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.autoClear = false;
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.xr.enabled = true;
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( VRButton.createButton( renderer ) );
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window.addEventListener( 'resize', onWindowResize );
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//
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const geometry = new THREE.BufferGeometry();
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geometry.setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 5 ) ] );
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const controller1 = renderer.xr.getController( 0 );
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controller1.add( new THREE.Line( geometry ) );
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scene.add( controller1 );
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const controller2 = renderer.xr.getController( 1 );
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controller2.add( new THREE.Line( geometry ) );
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scene.add( controller2 );
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//
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const controllerModelFactory = new XRControllerModelFactory();
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const controllerGrip1 = renderer.xr.getControllerGrip( 0 );
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controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
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scene.add( controllerGrip1 );
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const controllerGrip2 = renderer.xr.getControllerGrip( 1 );
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controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
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scene.add( controllerGrip2 );
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// GUI
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function onChange() {
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torus.geometry.dispose();
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torus.geometry = new THREE.TorusKnotGeometry( ...Object.values( parameters ) );
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}
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function onThicknessChange() {
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torus.material.thickness = parameters.thickness;
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}
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const gui = new GUI( { width: 300 } );
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gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
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gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
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gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
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gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
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gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
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gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
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gui.add( parameters, 'thickness', 0, 1 ).onChange( onThicknessChange );
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gui.domElement.style.visibility = 'hidden';
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const group = new InteractiveGroup( renderer, camera );
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scene.add( group );
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const mesh = new HTMLMesh( gui.domElement );
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mesh.position.x = - 0.75;
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mesh.position.y = 1.5;
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mesh.position.z = - 0.5;
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mesh.rotation.y = Math.PI / 4;
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mesh.scale.setScalar( 2 );
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group.add( mesh );
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// Add stats.js
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stats = new Stats();
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stats.dom.style.width = '80px';
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stats.dom.style.height = '48px';
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document.body.appendChild( stats.dom );
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statsMesh = new HTMLMesh( stats.dom );
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statsMesh.position.x = - 0.75;
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statsMesh.position.y = 2;
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statsMesh.position.z = - 0.6;
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statsMesh.rotation.y = Math.PI / 4;
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statsMesh.scale.setScalar( 2.5 );
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group.add( statsMesh );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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renderer.setAnimationLoop( render );
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}
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function render() {
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const time = performance.now() * 0.0002;
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const torus = scene.getObjectByName( 'torus' );
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torus.rotation.x = time * 2;
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torus.rotation.y = time * 5;
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renderer.render( scene, camera );
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stats.update();
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// Canvas elements doesn't trigger DOM updates, so we have to update the texture
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statsMesh.material.map.update();
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}
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</script>
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</body>
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</html>
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