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263 lines
6.0 KiB
263 lines
6.0 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - math - OBB</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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color: #444;
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}
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a {
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color: #444;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - OBB (Oriented Bounding Box)
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OBB } from 'three/addons/math/OBB.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import Stats from 'three/addons/libs/stats.module.js';
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let camera, scene, renderer, clock, controls, stats, raycaster, hitbox;
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const objects = [], mouse = new THREE.Vector2();
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( 0, 0, 75 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xffffff );
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clock = new THREE.Clock();
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raycaster = new THREE.Raycaster();
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x222222, 1.5 );
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hemiLight.position.set( 1, 1, 1 );
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scene.add( hemiLight );
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const size = new THREE.Vector3( 10, 5, 6 );
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const geometry = new THREE.BoxGeometry( size.x, size.y, size.z );
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// setup OBB on geometry level (doing this manually for now)
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geometry.userData.obb = new OBB();
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geometry.userData.obb.halfSize.copy( size ).multiplyScalar( 0.5 );
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for ( let i = 0; i < 100; i ++ ) {
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const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x00ff00 } ) );
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object.matrixAutoUpdate = false;
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object.position.x = Math.random() * 80 - 40;
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object.position.y = Math.random() * 80 - 40;
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object.position.z = Math.random() * 80 - 40;
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object.rotation.x = Math.random() * 2 * Math.PI;
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object.rotation.y = Math.random() * 2 * Math.PI;
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object.rotation.z = Math.random() * 2 * Math.PI;
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object.scale.x = Math.random() + 0.5;
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object.scale.y = Math.random() + 0.5;
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object.scale.z = Math.random() + 0.5;
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scene.add( object );
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// bounding volume on object level (this will reflect the current world transform)
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object.userData.obb = new OBB();
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objects.push( object );
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}
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//
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hitbox = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } ) );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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//
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controls = new OrbitControls( camera, renderer.domElement );
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controls.enableDamping = true;
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//
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stats = new Stats();
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document.body.appendChild( stats.dom );
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//
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window.addEventListener( 'resize', onWindowResize );
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document.addEventListener( 'click', onClick );
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}
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function onClick( event ) {
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event.preventDefault();
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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raycaster.setFromCamera( mouse, camera );
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const intersectionPoint = new THREE.Vector3();
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const intersections = [];
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for ( let i = 0, il = objects.length; i < il; i ++ ) {
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const object = objects[ i ];
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const obb = object.userData.obb;
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const ray = raycaster.ray;
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if ( obb.intersectRay( ray, intersectionPoint ) !== null ) {
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const distance = ray.origin.distanceTo( intersectionPoint );
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intersections.push( { distance: distance, object: object } );
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}
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}
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if ( intersections.length > 0 ) {
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// determine closest intersection and highlight the respective 3D object
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intersections.sort( sortIntersections );
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intersections[ 0 ].object.add( hitbox );
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} else {
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const parent = hitbox.parent;
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if ( parent ) parent.remove( hitbox );
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}
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}
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function sortIntersections( a, b ) {
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return a.distance - b.distance;
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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controls.update();
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// transform cubes
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const delta = clock.getDelta();
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for ( let i = 0, il = objects.length; i < il; i ++ ) {
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const object = objects[ i ];
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object.rotation.x += delta * Math.PI * 0.20;
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object.rotation.y += delta * Math.PI * 0.1;
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object.updateMatrix();
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object.updateMatrixWorld();
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// update OBB
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object.userData.obb.copy( object.geometry.userData.obb );
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object.userData.obb.applyMatrix4( object.matrixWorld );
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// reset
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object.material.color.setHex( 0x00ff00 );
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}
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// collision detection
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for ( let i = 0, il = objects.length; i < il; i ++ ) {
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const object = objects[ i ];
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const obb = object.userData.obb;
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for ( let j = i + 1, jl = objects.length; j < jl; j ++ ) {
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const objectToTest = objects[ j ];
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const obbToTest = objectToTest.userData.obb;
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// now perform intersection test
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if ( obb.intersectsOBB( obbToTest ) === true ) {
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object.material.color.setHex( 0xff0000 );
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objectToTest.material.color.setHex( 0xff0000 );
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}
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}
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}
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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