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221 lines
6.9 KiB
221 lines
6.9 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - animation - skinning - ik</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="author" content="Antoine BERNIER (abernier)" />
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {color:white;}
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#info a {
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color:#4d6675;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - inverse kinematics<br />
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Character model by <a href="https://assetstore.unity.com/packages/3d/characters/humanoids/humans/kira-lowpoly-character-100303" target="_blank" rel="noopener">Aki</a>, furnitures from <a href="https://poly.pizza" target="_blank" rel="noopener">poly.pizza</a>, scene by <a href="https://abernier.name/three.js/examples/webgl_esher.html" target="_blank" rel="noopener">abernier</a>. CC0.
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { TransformControls } from 'three/addons/controls/TransformControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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import { CCDIKSolver, CCDIKHelper } from './jsm/animation/CCDIKSolver.js';
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import Stats from 'three/addons/libs/stats.module.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let scene, camera, renderer, orbitControls, transformControls;
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let mirrorSphereCamera;
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const OOI = {};
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let IKSolver;
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let stats, gui, conf;
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const v0 = new THREE.Vector3();
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init().then( animate );
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async function init() {
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conf = {
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followSphere: false,
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turnHead: true,
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ik_solver: true,
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};
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xffffff, .17 );
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scene.background = new THREE.Color( 0xdddddd );
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camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.001, 5000 );
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camera.position.set( 0.9728517749133652, 1.1044765132727201, 0.7316689528482836 );
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camera.lookAt( scene.position );
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const ambientLight = new THREE.AmbientLight( 0xffffff, 8 ); // soft white light
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scene.add( ambientLight );
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renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.physicallyCorrectLights = true;
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document.body.appendChild( renderer.domElement );
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stats = new Stats();
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document.body.appendChild( stats.dom );
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orbitControls = new OrbitControls( camera, renderer.domElement );
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orbitControls.minDistance = .2;
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orbitControls.maxDistance = 1.5;
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orbitControls.enableDamping = true;
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath( 'js/libs/draco/' );
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const gltfLoader = new GLTFLoader();
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gltfLoader.setDRACOLoader( dracoLoader );
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const gltf = await gltfLoader.loadAsync( 'models/gltf/kira.glb' );
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gltf.scene.traverse( n => {
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if ( n.name === 'head' ) OOI.head = n;
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if ( n.name === 'lowerarm_l' ) OOI.lowerarm_l = n;
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if ( n.name === 'Upperarm_l' ) OOI.Upperarm_l = n;
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if ( n.name === 'hand_l' ) OOI.hand_l = n;
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if ( n.name === 'target_hand_l' ) OOI.target_hand_l = n;
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if ( n.name === 'boule' ) OOI.sphere = n;
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if ( n.name === 'Kira_Shirt_left' ) OOI.kira = n;
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if ( n.isMesh ) n.frustumCulled = false;
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} );
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scene.add( gltf.scene );
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orbitControls.target.copy( OOI.sphere.position ); // orbit controls lookAt the sphere
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OOI.hand_l.attach( OOI.sphere );
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// mirror sphere cube-camera
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const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 1024 );
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mirrorSphereCamera = new THREE.CubeCamera( 0.05, 50, cubeRenderTarget );
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scene.add( mirrorSphereCamera );
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const mirrorSphereMaterial = new THREE.MeshBasicMaterial( { envMap: cubeRenderTarget.texture } );
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OOI.sphere.material = mirrorSphereMaterial;
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transformControls = new TransformControls( camera, renderer.domElement );
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transformControls.size = .75;
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transformControls.showX = false;
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transformControls.space = 'world';
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transformControls.attach( OOI.target_hand_l );
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scene.add( transformControls );
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// disable orbitControls while using transformControls
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transformControls.addEventListener( 'mouseDown', () => orbitControls.enabled = false );
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transformControls.addEventListener( 'mouseUp', () => orbitControls.enabled = true );
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OOI.kira.add( OOI.kira.skeleton.bones[ 0 ] );
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const iks = [
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{
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target: 22, // "target_hand_l"
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effector: 6, // "hand_l"
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links: [
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{
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index: 5, // "lowerarm_l"
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rotationMin: new THREE.Vector3( 1.2, - 1.8, - .4 ),
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rotationMax: new THREE.Vector3( 1.7, - 1.1, .3 )
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},
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{
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index: 4, // "Upperarm_l"
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rotationMin: new THREE.Vector3( 0.1, - 0.7, - 1.8 ),
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rotationMax: new THREE.Vector3( 1.1, 0, - 1.4 )
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},
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],
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}
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];
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IKSolver = new CCDIKSolver( OOI.kira, iks );
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const ccdikhelper = new CCDIKHelper( OOI.kira, iks, 0.01 );
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scene.add( ccdikhelper );
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gui = new GUI();
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gui.add( conf, 'followSphere' ).name( 'follow sphere' );
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gui.add( conf, 'turnHead' ).name( 'turn head' );
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gui.add( conf, 'ik_solver' ).name( 'IK auto update' );
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gui.add( IKSolver, 'update' ).name( 'IK manual update()' );
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gui.open();
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function animate( ) {
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if ( OOI.sphere && mirrorSphereCamera ) {
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OOI.sphere.visible = false;
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OOI.sphere.getWorldPosition( mirrorSphereCamera.position );
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mirrorSphereCamera.update( renderer, scene );
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OOI.sphere.visible = true;
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}
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if ( OOI.sphere && conf.followSphere ) {
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// orbitControls follows the sphere
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OOI.sphere.getWorldPosition( v0 );
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orbitControls.target.lerp( v0, .1 );
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}
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if ( OOI.head && OOI.sphere && conf.turnHead ) {
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// turn head
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OOI.sphere.getWorldPosition( v0 );
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OOI.head.lookAt( v0 );
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OOI.head.rotation.set( OOI.head.rotation.x, OOI.head.rotation.y + Math.PI, OOI.head.rotation.z );
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}
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if ( conf.ik_solver ) {
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IKSolver?.update();
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}
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orbitControls.update();
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renderer.render( scene, camera );
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stats.update(); // fps stats
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requestAnimationFrame( animate );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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</script>
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</body>
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</html>
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