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2 years ago
import { Color, Matrix3, Matrix4, Vector2, Vector3, Vector4 } from 'three';
class WebGPUUniform {
constructor( name, value = null ) {
this.name = name;
this.value = value;
this.boundary = 0; // used to build the uniform buffer according to the STD140 layout
this.itemSize = 0;
this.offset = 0; // this property is set by WebGPUUniformsGroup and marks the start position in the uniform buffer
}
setValue( value ) {
this.value = value;
}
getValue() {
return this.value;
}
}
class FloatUniform extends WebGPUUniform {
constructor( name, value = 0 ) {
super( name, value );
this.isFloatUniform = true;
this.boundary = 4;
this.itemSize = 1;
}
}
class Vector2Uniform extends WebGPUUniform {
constructor( name, value = new Vector2() ) {
super( name, value );
this.isVector2Uniform = true;
this.boundary = 8;
this.itemSize = 2;
}
}
class Vector3Uniform extends WebGPUUniform {
constructor( name, value = new Vector3() ) {
super( name, value );
this.isVector3Uniform = true;
this.boundary = 16;
this.itemSize = 3;
}
}
class Vector4Uniform extends WebGPUUniform {
constructor( name, value = new Vector4() ) {
super( name, value );
this.isVector4Uniform = true;
this.boundary = 16;
this.itemSize = 4;
}
}
class ColorUniform extends WebGPUUniform {
constructor( name, value = new Color() ) {
super( name, value );
this.isColorUniform = true;
this.boundary = 16;
this.itemSize = 3;
}
}
class Matrix3Uniform extends WebGPUUniform {
constructor( name, value = new Matrix3() ) {
super( name, value );
this.isMatrix3Uniform = true;
this.boundary = 48;
this.itemSize = 12;
}
}
class Matrix4Uniform extends WebGPUUniform {
constructor( name, value = new Matrix4() ) {
super( name, value );
this.isMatrix4Uniform = true;
this.boundary = 64;
this.itemSize = 16;
}
}
export { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform };