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70 lines
1.9 KiB
70 lines
1.9 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>[name]</h1>
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<p class="desc">Une classe pour générer des géométries planes.</p>
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<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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const scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>Exemple de code : </h2>
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<code>const geometry = new THREE.PlaneGeometry( 1, 1 );
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const material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
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const plane = new THREE.Mesh( geometry, material );
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scene.add( plane );
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</code>
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<h2>Constructeur</h2>
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<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
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<p>
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width — Largeur le long de l'axe X. La valeur par défaut est 1.<br />
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height — Hauteur le long de l'axe Y. La valeur par défaut est 1.<br />
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widthSegments — Optional. Default is 1. <br />
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heightSegments — Optional. Default is 1.
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</p>
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<h2>Propriétés</h2>
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<p>Voir la classe de base [page:BufferGeometry] pour les propriétés communes.</p>
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<h3>[property:Object parameters]</h3>
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<p>
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Un objet avec une propriété pour chacun des paramètres du constructeur. Toute modification après instanciation ne change pas la géométrie.
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</p>
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<h2>Méthodes</h2>
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<p>Voir la classe de base [page:BufferGeometry] pour les méthodes communes.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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