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102 lines
3.0 KiB
102 lines
3.0 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<p class="desc">
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Class for loading a [page:Texture texture].
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This uses the [page:ImageLoader] internally for loading files.
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</p>
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<h2>Code Example</h2>
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<code>
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const texture = new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' );
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// immediately use the texture for material creation
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const material = new THREE.MeshBasicMaterial( { map: texture } );
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</code>
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<h2>Code Example with Callbacks</h2>
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<code>
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// instantiate a loader
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const loader = new THREE.TextureLoader();
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// load a resource
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loader.load(
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// resource URL
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'textures/land_ocean_ice_cloud_2048.jpg',
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// onLoad callback
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function ( texture ) {
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// in this example we create the material when the texture is loaded
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const material = new THREE.MeshBasicMaterial( {
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map: texture
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} );
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},
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// onProgress callback currently not supported
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undefined,
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// onError callback
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function ( err ) {
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console.error( 'An error happened.' );
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}
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);
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</code>
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<p>
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Please note three.js r84 dropped support for TextureLoader progress events. For a TextureLoader that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145 this thread].
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</p>
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<h2>Examples</h2>
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<p>
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[example:webgl_geometry_cube geometry / cube]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<p>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Loader] class for common properties.</p>
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<h2>Methods</h2>
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<p>See the base [page:Loader] class for common methods.</p>
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<h3>[method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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[page:String url] — the path or URL to the file. This can also be a
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[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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[page:Function onLoad] (optional) — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
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[page:Function onProgress] (optional) — This callback function is currently not supported.<br />
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[page:Function onError] (optional) — Will be called when load errors.<br /><br />
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Begin loading from the given URL and pass the fully loaded [page:Texture texture] to onLoad. The method also returns a new texture object which can directly be used for material creation.
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If you do it this way, the texture may pop up in your scene once the respective loading process is finished.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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