You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					88 lines
				
				2.4 KiB
			
		
		
			
		
	
	
					88 lines
				
				2.4 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8" />
							 | 
						||
| 
								 | 
							
										<base href="../../../" />
							 | 
						||
| 
								 | 
							
										<script src="page.js"></script>
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
										[page:Object3D] → [page:Mesh] →
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h1>[name]</h1>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p class="desc">
							 | 
						||
| 
								 | 
							
											This displays a helper object consisting of a spherical [page:Mesh] for visualizing
							 | 
						||
| 
								 | 
							
											 a [page:PointLight].
							 | 
						||
| 
								 | 
							
										 </p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										 <h2>Code Example</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<code>
							 | 
						||
| 
								 | 
							
										const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
							 | 
						||
| 
								 | 
							
										pointLight.position.set( 10, 10, 10 );
							 | 
						||
| 
								 | 
							
										scene.add( pointLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const sphereSize = 1;
							 | 
						||
| 
								 | 
							
										const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
							 | 
						||
| 
								 | 
							
										scene.add( pointLightHelper );
							 | 
						||
| 
								 | 
							
										</code>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Examples</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[example:webgl_helpers WebGL /  helpers]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Constructor</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:PointLight light] -- The light to be visualized. <br /><br />
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[page:Float sphereSize] -- (optional) The size of the sphere helper. Default is `1`.<br /><br />
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Properties</h2>
							 | 
						||
| 
								 | 
							
										<p>See the base [page:Mesh] class for common properties.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[property:PointLight light]</h3>
							 | 
						||
| 
								 | 
							
										<p>The [page:PointLight] that is being visualized.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[property:Object matrix]</h3>
							 | 
						||
| 
								 | 
							
										<p>Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[property:Object matrixAutoUpdate]</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
							 | 
						||
| 
								 | 
							
											pointLight's [page:Object3D.matrixWorld matrixWorld].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[property:hex color]</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											 The color parameter passed in the constructor. Default is `undefined`. If this is changed, the helper's color will update
							 | 
						||
| 
								 | 
							
											the next time [page:.update update] is called.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Methods</h2>
							 | 
						||
| 
								 | 
							
										<p>See the base [page:Mesh] class for common methods.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:undefined dispose]()</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:undefined update]()</h3>
							 | 
						||
| 
								 | 
							
										<p>Updates the helper to match the position of the [page:.light].</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Source</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |