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2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
<h1>[name]</h1>
<p class="desc">An axis object to visualize the 3 axes in a simple way. <br />
The X axis is red. The Y axis is green. The Z axis is blue.
</p>
<h2>Code Example</h2>
<code>
const axesHelper = new THREE.AxesHelper( 5 );
scene.add( axesHelper );
</code>
<h2>Examples</h2>
<p>
[example:webgl_buffergeometry_compression WebGL / buffergeometry / compression]<br/>
[example:webgl_geometry_convex WebGL / geometry / convex]<br/>
[example:webgl_loader_nrrd WebGL / loader / nrrd]
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Number size] )</h3>
<p>
[page:Number size] -- (optional) size of the lines representing the axes. Default is `1`.
</p>
<h2>Properties</h2>
<p>See the base [page:LineSegments] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:LineSegments] class for common methods.</p>
<h3>[method:this setColors]( [param:Color xAxisColor], [param:Color yAxisColor], [param:Color zAxisColor] )</h3>
<p>
Sets the axes colors to [page:Color xAxisColor], [page:Color yAxisColor], [page:Color zAxisColor].
</p>
<h3>[method:undefined dispose]()</h3>
<p>
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>