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105 lines
3.0 KiB
105 lines
3.0 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Curve] → [page:CurvePath] → [page:Path] →
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<h1>[name]</h1>
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<p class="desc">
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Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
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[page:ShapeGeometry], to get points, or to get triangulated faces.
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</p>
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<h2>Code Example</h2>
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<code>
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const heartShape = new THREE.Shape();
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heartShape.moveTo( 25, 25 );
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heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
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heartShape.bezierCurveTo( - 30, 0, - 30, 35, - 30, 35 );
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heartShape.bezierCurveTo( - 30, 55, - 10, 77, 25, 95 );
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heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
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heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
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heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
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const extrudeSettings = { depth: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
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const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
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const mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_geometry_shapes geometry / shapes ]<br/>
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[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
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[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Array points] )</h3>
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<p>
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points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
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Creates a Shape from the points. The first point defines the offset, then successive points
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are added to the [page:CurvePath.curves curves] array as [page:LineCurve LineCurves].<br /><br />
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If no points are specified, an empty shape is created and the [page:.currentPoint] is set to
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the origin.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Path] class for common properties.</p>
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<h3>[property:String uuid]</h3>
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<p>
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[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
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</p>
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<h3>[property:Array holes]</h3>
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<p>An array of [page:Path paths] that define the holes in the shape.</p>
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<h2>Methods</h2>
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<p>See the base [page:Path] class for common methods.</p>
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<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
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<p>
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divisions -- The fineness of the result.<br /><br />
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Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
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<code>
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{
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shape
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holes
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}
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</code>
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where shape and holes are arrays of [page:Vector2 Vector2s].
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</p>
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<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
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<p>
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divisions -- The fineness of the result.<br /><br />
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Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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