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55 lines
1.5 KiB
55 lines
1.5 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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A class containing utility functions for shapes.<br /><br />
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Note that these are all linear functions so it is necessary to calculate separately for
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x, y (and z, w if present) components of a vector.
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</p>
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<h2>Methods</h2>
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<h3>[method:Number area]( contour )</h3>
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<p>
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contour -- 2D polygon. An array of THREE.Vector2()<br /><br />
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Calculate area of a ( 2D ) contour polygon.
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</p>
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<h3>[method:Boolean isClockWise]( pts )</h3>
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<p>
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pts -- points defining a 2D polygon<br /><br />
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Note that this is a linear function so it is necessary to calculate separately for
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x, y components of a polygon.<br /><br />
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Used internally by [page:Path Path],
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[page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry].
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</p>
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<h3>[method:Array triangulateShape]( contour, holes )</h3>
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<p>
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contour -- 2D polygon. An array of [page:Vector2].<br />
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holes -- An array that holds arrays of [page:Vector2]s. Each array represents a single hole definition.<br /><br />
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Used internally by [page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry] to calculate faces in shapes with holes.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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