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65 lines
1.6 KiB
65 lines
1.6 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>Custom Blending Equation Constants</h1>
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<p>
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These work with all material types. First set the material's blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor.
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</p>
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<h2>Code Example</h2>
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<code>
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const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
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material.blending = THREE.CustomBlending;
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material.blendEquation = THREE.AddEquation; //default
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material.blendSrc = THREE.SrcAlphaFactor; //default
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material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
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</code>
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<h2>Examples</h2>
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<p>[example:webgl_materials_blending_custom materials / blending / custom ]</p>
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<h2>Blending Equations</h2>
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<code>
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THREE.AddEquation
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THREE.SubtractEquation
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THREE.ReverseSubtractEquation
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THREE.MinEquation
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THREE.MaxEquation
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</code>
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<h2>Source Factors</h2>
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<code>
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THREE.ZeroFactor
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THREE.OneFactor
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THREE.SrcColorFactor
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THREE.OneMinusSrcColorFactor
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THREE.SrcAlphaFactor
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THREE.OneMinusSrcAlphaFactor
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THREE.DstAlphaFactor
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THREE.OneMinusDstAlphaFactor
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THREE.DstColorFactor
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THREE.OneMinusDstColorFactor
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THREE.SrcAlphaSaturateFactor
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</code>
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<h2>Destination Factors</h2>
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<p>
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All of the Source Factors are valid as Destination Factors, except for <code>THREE.SrcAlphaSaturateFactor</code>
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
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</p>
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</body>
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</html>
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