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<h1>Custom Blending Equation Constants</h1>
<p>
These work with all material types. First set the material's blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor.
</p>
<h2>Code Example</h2>
<code>
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
material.blending = THREE.CustomBlending;
material.blendEquation = THREE.AddEquation; //default
material.blendSrc = THREE.SrcAlphaFactor; //default
material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
</code>
<h2>Examples</h2>
<p>[example:webgl_materials_blending_custom materials / blending / custom ]</p>
<h2>Blending Equations</h2>
<code>
THREE.AddEquation
THREE.SubtractEquation
THREE.ReverseSubtractEquation
THREE.MinEquation
THREE.MaxEquation
</code>
<h2>Source Factors</h2>
<code>
THREE.ZeroFactor
THREE.OneFactor
THREE.SrcColorFactor
THREE.OneMinusSrcColorFactor
THREE.SrcAlphaFactor
THREE.OneMinusSrcAlphaFactor
THREE.DstAlphaFactor
THREE.OneMinusDstAlphaFactor
THREE.DstColorFactor
THREE.OneMinusDstColorFactor
THREE.SrcAlphaSaturateFactor
</code>
<h2>Destination Factors</h2>
<p>
All of the Source Factors are valid as Destination Factors, except for <code>THREE.SrcAlphaSaturateFactor</code>
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
</p>
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