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2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">Generate geometry representing a parametric surface.</p>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Code Example</h2>
<code>
const geometry = new THREE.ParametricGeometry( THREE.ParametricGeometries.klein, 25, 25 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const klein = new THREE.Mesh( geometry, material );
scene.add( klein );
</code>
<h2>Constructor</h2>
<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
<p>
func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and modifies a third [page:Vector3] argument. Default is a function that generates a curved plane surface.<br />
slices — The count of slices to use for the parametric function. Default is *8*.<br />
stacks — The count of stacks to use for the parametric function. Default is *8*.
</p>
<h2>Properties</h2>
<p>See the base [page:BufferGeometry] class for common properties.</p>
<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
</p>
<h2>Methods</h2>
<p>See the base [page:BufferGeometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ParametricGeometry.js examples/jsm/geometries/ParametricGeometry.js]
</p>
</body>
</html>