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[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">[name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.</p>
<h2>Code Example</h2>
<code>
const geometry = new DecalGeometry( mesh, position, orientation, size );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Examples</h2>
<p>[example:webgl_decals WebGL / decals]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
<p>
mesh — Any mesh object.<br />
position — Position of the decal projector.<br />
orientation — Orientation of the decal projector.<br />
size — Size of the decal projector.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
</p>
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