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[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
This class can be used to transform objects in 3D space by adapting a similar interaction model of DCC tools like Blender.
Unlike other controls, it is not intended to transform the scene's camera.<br /><br />
[name] expects that its attached 3D object is part of the scene graph.
</p>
<h2>Examples</h2>
<p>[example:misc_controls_transform misc / controls / transform ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
<p>
<p>
[page:Camera camera]: The camera of the rendered scene.
</p>
<p>
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>Events</h2>
<h3>change</h3>
<p>
Fires if any type of change (object or property change) is performed. Property changes
are separate events you can add event listeners to. The event type is "propertyname-changed".
</p>
<h3>mouseDown</h3>
<p>
Fires if a pointer (mouse/touch) becomes active.
</p>
<h3>mouseUp</h3>
<p>
Fires if a pointer (mouse/touch) is no longer active.
</p>
<h3>objectChange</h3>
<p>
Fires if the controlled 3D object is changed.
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:String axis]</h3>
<p>
The current transformation axis.
</p>
<h3>[property:Camera camera]</h3>
<p>
The camera of the rendered scene.
</p>
<h3>[property:HTMLDOMElement domElement]</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners.
</p>
<h3>[property:Boolean dragging]</h3>
<p>
Whether or not dragging is currently performed. Read-only property.
</p>
<h3>[property:Boolean enabled]</h3>
<p>
Whether or not the controls are enabled.
</p>
<h3>[property:String mode]</h3>
<p>
The current transformation mode. Possible values are "translate", "rotate" and "scale". Default is `translate`.
</p>
<h3>[property:Object3D object]</h3>
<p>
The 3D object being controlled.
</p>
<h3>[property:Number rotationSnap]</h3>
<p>
By default, 3D objects are continuously rotated. If you set this property to a numeric value (radians), you can define in which
steps the 3D object should be rotated. Default is `null`.
</p>
<h3>[property:Boolean showX]</h3>
<p>
Whether or not the x-axis helper should be visible. Default is `true`.
</p>
<h3>[property:Boolean showY]</h3>
<p>
Whether or not the y-axis helper should be visible. Default is `true`.
</p>
<h3>[property:Boolean showZ]</h3>
<p>
Whether or not the z-axis helper should be visible. Default is `true`.
</p>
<h3>[property:Number size]</h3>
<p>
The size of the helper UI (axes/planes). Default is *1*.
</p>
<h3>[property:String space]</h3>
<p>
Defines in which coordinate space transformations should be performed. Possible values are "world" and "local". Default is `world`.
</p>
<h3>[property:Number translationSnap]</h3>
<p>
By default, 3D objects are continuously translated. If you set this property to a numeric value (world units), you can define in which
steps the 3D object should be translated. Default is `null`.
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:TransformControls attach] ( [param:Object3D object] )</h3>
<p>
<p>
[page:Object3D object]: The 3D object that should be transformed.
</p>
<p>
Sets the 3D object that should be transformed and ensures the controls UI is visible.
</p>
</p>
<h3>[method:TransformControls detach] ()</h3>
<p>
Removes the current 3D object from the controls and makes the helper UI invisible.
</p>
<h3>[method:undefined dispose] ()</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>[method:Raycaster getRaycaster] ()</h3>
<p>
Returns the [page:Raycaster] object that is used for user interaction. This object is shared between all instances of
TransformControls. If you set the [page:Object3D.layers .layers] property of the [name], you will also want to
set the [page:Raycaster.layers .layers] property on the [page:Raycaster] with a matching value, or else the [name]
won't work as expected.
</p>
<h3>[method:String getMode] ()</h3>
<p>
Returns the transformation mode.
</p>
<h3>[method:undefined reset] ()</h3>
<p>
Resets the object's position, rotation and scale to when the current transform began.
</p>
<h3>[method:undefined setMode] ( [param:String mode] )</h3>
<p>
<p>
[page:String mode]: The transformation mode.
</p>
<p>
Sets the transformation mode.
</p>
</p>
<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
<p>
<p>
[page:Number rotationSnap]: The rotation snap.
</p>
<p>
Sets the rotation snap.
</p>
</p>
<h3>[method:undefined setScaleSnap] ( [param:Number scaleSnap] )</h3>
<p>
<p>
[page:Number scaleSnap]: The scale snap.
</p>
<p>
Sets the scale snap.
</p>
</p>
<h3>[method:undefined setSize] ( [param:Number size] )</h3>
<p>
<p>
[page:Number size]: The size of the helper UI.
</p>
<p>
Sets the size of the helper UI.
</p>
</p>
<h3>[method:undefined setSpace] ( [param:String space] )</h3>
<p>
<p>
[page:String space]: The coordinate space in which transformations are applied.
</p>
<p>
Sets the coordinate space in which transformations are applied.
</p>
</p>
<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
<p>
<p>
[page:Number translationSnap]: The translation snap.
</p>
<p>
Sets the translation snap.
</p>
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/TransformControls.js examples/jsm/controls/TransformControls.js]
</p>
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