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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Texture] &rarr;
<h1>[name]</h1>
<p class="desc">
This class can only be used in combination with [page:WebGLRenderer.copyFramebufferToTexture]().
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Number width], [param:Number height], [param:Constant format] )</h3>
<p>
[page:Number width] -- The width of the texture.<br />
[page:Number height] -- The height of the texture.<br />
[page:Constant format] -- The format used in the texture.
See [page:Textures format constants] for other choices.<br />
</p>
<h2>Properties</h2>
<p>See the base [page:Texture Texture] class for common properties.</p>
<h3>[property:Boolean isFramebufferTexture]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:Boolean needsUpdate]</h3>
<h2>Methods</h2>
<p>See the base [page:Texture Texture] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>