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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Texture] &rarr;
<h1>立方纹理([name])</h1>
<p class="desc">创建一个由6张图片所组成的纹理对象。</p>
<h2>代码示例</h2>
<code>
const loader = new THREE.CubeTextureLoader();
loader.setPath( 'textures/cube/pisa/' );
const textureCube = loader.load( [
'px.png', 'nx.png',
'py.png', 'ny.png',
'pz.png', 'nz.png'
] );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
</code>
<h2>构造函数</h2>
<h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
<p>
CubeTexture(立方贴图)的功能以及用法几乎和[page:Texture]是相同的。区别在于,CubeTexture中的图像是6个单独的图像所组成的数组,
纹理映射选项为[page:Textures THREE.CubeReflectionMapping](默认值)或[page:Textures THREE.CubeRefractionMapping]。
</p>
<h2>属性</h2>
<p>
See the base [page:Texture Texture] class for common properties.
</p>
<h3>[property:Boolean flipY]</h3>
<p>
If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
</p>
<h3>[property:Boolean isCubeTexture]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>方法</h2>
<p>
See the base [page:Texture Texture] class for common methods.
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>