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2 years ago
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr; [page:PolyhedronGeometry] &rarr;
<h1>四面缓冲几何体([name])</h1>
<p class="desc">一个用于生成四面几何体的类。</p>
<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronGeometry"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>构造器</h2>
<h3>[name]([param:Float radius], [param:Integer detail])</h3>
<p>
radius — 四面体的半径,默认值为1。<br />
detail — 默认值为0。将这个值设为一个大于0的数将会为它增加一些顶点,使其不再是一个四面体。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:PolyhedronGeometry]。</p>
<h3>[property:Object parameters]</h3>
<p>
一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
</p>
<h2>方法(Methods)</h2>
<p>共有方法请参见其基类[page:PolyhedronGeometry]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>