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84 lines
1.4 KiB
84 lines
1.4 KiB
2 years ago
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import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
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import { NodeFrame } from 'three/nodes';
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class WebGPUNodes {
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constructor( renderer, properties ) {
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this.renderer = renderer;
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this.properties = properties;
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this.nodeFrame = new NodeFrame();
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}
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get( object ) {
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const objectProperties = this.properties.get( object );
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let nodeBuilder = objectProperties.nodeBuilder;
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if ( nodeBuilder === undefined ) {
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const scene = objectProperties.scene;
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const lightsNode = objectProperties.lightsNode;
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nodeBuilder = new WebGPUNodeBuilder( object, this.renderer );
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nodeBuilder.lightsNode = lightsNode;
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nodeBuilder.fogNode = scene?.fogNode;
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nodeBuilder.scene = scene;
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nodeBuilder.build();
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objectProperties.nodeBuilder = nodeBuilder;
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}
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return nodeBuilder;
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}
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remove( object ) {
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const objectProperties = this.properties.get( object );
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delete objectProperties.nodeBuilder;
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}
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updateFrame() {
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this.nodeFrame.update();
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}
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update( object, camera ) {
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const renderer = this.renderer;
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const material = object.material;
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const nodeBuilder = this.get( object );
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const nodeFrame = this.nodeFrame;
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nodeFrame.object = object;
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nodeFrame.camera = camera;
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nodeFrame.renderer = renderer;
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nodeFrame.material = material;
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for ( const node of nodeBuilder.updateNodes ) {
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nodeFrame.updateNode( node );
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}
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}
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dispose() {
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this.nodeFrame = new NodeFrame();
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}
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}
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export default WebGPUNodes;
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