You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
1.4 KiB
69 lines
1.4 KiB
2 years ago
|
import {
|
||
|
ShaderMaterial,
|
||
|
UniformsUtils
|
||
|
} from 'three';
|
||
|
import { Pass, FullScreenQuad } from './Pass.js';
|
||
|
import { CopyShader } from '../shaders/CopyShader.js';
|
||
|
|
||
|
class TexturePass extends Pass {
|
||
|
|
||
|
constructor( map, opacity ) {
|
||
|
|
||
|
super();
|
||
|
|
||
|
if ( CopyShader === undefined ) console.error( 'THREE.TexturePass relies on CopyShader' );
|
||
|
|
||
|
const shader = CopyShader;
|
||
|
|
||
|
this.map = map;
|
||
|
this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
|
||
|
|
||
|
this.uniforms = UniformsUtils.clone( shader.uniforms );
|
||
|
|
||
|
this.material = new ShaderMaterial( {
|
||
|
|
||
|
uniforms: this.uniforms,
|
||
|
vertexShader: shader.vertexShader,
|
||
|
fragmentShader: shader.fragmentShader,
|
||
|
depthTest: false,
|
||
|
depthWrite: false
|
||
|
|
||
|
} );
|
||
|
|
||
|
this.needsSwap = false;
|
||
|
|
||
|
this.fsQuad = new FullScreenQuad( null );
|
||
|
|
||
|
}
|
||
|
|
||
|
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
||
|
|
||
|
const oldAutoClear = renderer.autoClear;
|
||
|
renderer.autoClear = false;
|
||
|
|
||
|
this.fsQuad.material = this.material;
|
||
|
|
||
|
this.uniforms[ 'opacity' ].value = this.opacity;
|
||
|
this.uniforms[ 'tDiffuse' ].value = this.map;
|
||
|
this.material.transparent = ( this.opacity < 1.0 );
|
||
|
|
||
|
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
|
||
|
if ( this.clear ) renderer.clear();
|
||
|
this.fsQuad.render( renderer );
|
||
|
|
||
|
renderer.autoClear = oldAutoClear;
|
||
|
|
||
|
}
|
||
|
|
||
|
dispose() {
|
||
|
|
||
|
this.material.dispose();
|
||
|
|
||
|
this.fsQuad.dispose();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { TexturePass };
|