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					69 lines
				
				2.5 KiB
			
		
		
			
		
	
	
					69 lines
				
				2.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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										<h1>[name]</h1>
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										<p class="desc">A class containing useful utility functions for scene manipulation.</p>
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										<h2>Methods</h2>
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										<h3>[method:Group createMeshesFromInstancedMesh]( [param:InstancedMesh instancedMesh] )</h3>
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										instancedMesh -- The instanced mesh.
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										Creates a new group object that contains a new mesh for each instance of the given instanced mesh.
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										<h3>[method:Group createMeshesFromMultiMaterialMesh]( [param:Mesh mesh] )</h3>
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										mesh -- A mesh with multiple materials.
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										Converts the given multi-material mesh into an instance of [page:Group] holding for each material a separate mesh.
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										<h3>[method:Group createMultiMaterialObject]( [param:BufferGeometry geometry], [param:Array materials] )</h3>
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										geometry -- The geometry for the set of materials. <br />
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										materials -- The materials for the object.
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										Creates a new Group that contains a new mesh for each material defined in materials. Beware that this is not the same as an array of materials which defines multiple materials for 1 mesh.<br />
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										This is mostly useful for objects that need both a material and a wireframe implementation.
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										</p>
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										<h3>[method:undefined sortInstancedMesh]( [param:InstancedMesh mesh], [param:Function compareFn] )</h3>
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										mesh -- InstancedMesh in which instances will be sorted. <br />
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										compareFn -- Comparator function defining the sort order.
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										Sorts the instances within an [page:InstancedMesh], according to a user-defined
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										callback. The callback will be provided with two arguments, <i>indexA</i>
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										and <i>indexB</i>, and must return a numerical value. See
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										[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort#description Array.prototype.sort]
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										for more information on sorting callbacks and their return values.
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										</p>
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										Because of the high performance cost, three.js does not sort
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										[page:InstancedMesh] instances automatically. Manually sorting may be
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										helpful to improve display of alpha blended materials (back to front),
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										and to reduce overdraw in opaque materials (front to back).
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SceneUtils.js examples/jsm/utils/SceneUtils.js]
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										</p>
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									</body>
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