You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					124 lines
				
				3.6 KiB
			
		
		
			
		
	
	
					124 lines
				
				3.6 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8" />
							 | 
						||
| 
								 | 
							
										<base href="../../../" />
							 | 
						||
| 
								 | 
							
										<script src="page.js"></script>
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
										[page:Loader] →
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h1>[name]</h1>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p class="desc">A loader for loading a `.svg` resource.<br >
							 | 
						||
| 
								 | 
							
										<a href="https://en.wikipedia.org/wiki/Scalable_Vector_Graphics">Scalable Vector Graphics</a> is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Code Example</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<code>
							 | 
						||
| 
								 | 
							
										// instantiate a loader
							 | 
						||
| 
								 | 
							
										const loader = new SVGLoader();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// load a SVG resource
							 | 
						||
| 
								 | 
							
										loader.load(
							 | 
						||
| 
								 | 
							
											// resource URL
							 | 
						||
| 
								 | 
							
											'data/svgSample.svg',
							 | 
						||
| 
								 | 
							
											// called when the resource is loaded
							 | 
						||
| 
								 | 
							
											function ( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const paths = data.paths;
							 | 
						||
| 
								 | 
							
												const group = new THREE.Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < paths.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const path = paths[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const material = new THREE.MeshBasicMaterial( {
							 | 
						||
| 
								 | 
							
														color: path.color,
							 | 
						||
| 
								 | 
							
														side: THREE.DoubleSide,
							 | 
						||
| 
								 | 
							
														depthWrite: false
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const shapes = SVGLoader.createShapes( path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = 0; j < shapes.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const shape = shapes[ j ];
							 | 
						||
| 
								 | 
							
														const geometry = new THREE.ShapeGeometry( shape );
							 | 
						||
| 
								 | 
							
														const mesh = new THREE.Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
														group.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( group );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											// called when loading is in progresses
							 | 
						||
| 
								 | 
							
											function ( xhr ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											// called when loading has errors
							 | 
						||
| 
								 | 
							
											function ( error ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.log( 'An error happened' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
										</code>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Examples</h2>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[example:webgl_loader_svg]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Constructor</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[name]( [param:LoadingManager manager] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Creates a new [name].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Properties</h2>
							 | 
						||
| 
								 | 
							
										<p>See the base [page:Loader] class for common properties.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Methods</h2>
							 | 
						||
| 
								 | 
							
										<p>See the base [page:Loader] class for common methods.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:String url] — A string containing the path/URL of the `.svg` file.<br />
							 | 
						||
| 
								 | 
							
										[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />
							 | 
						||
| 
								 | 
							
										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
							 | 
						||
| 
								 | 
							
										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Begin loading from url and call onLoad with the response content.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Static Methods</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:Array createShapes]( [param:ShapePath shape] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:ShapePath shape] — A ShapePath from the array of [page:ShapePath], given as argument in the onLoad function for the load function of [page:SVGLoader].<br />
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Returns one or more [page:Shape] objects created from the [param:ShapePath shape] provided as an argument in this function.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Source</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/SVGLoader.js examples/jsm/loaders/SVGLoader.js]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |