You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					133 lines
				
				4.2 KiB
			
		
		
			
		
	
	
					133 lines
				
				4.2 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8" />
							 | 
						||
| 
								 | 
							
										<base href="../../../" />
							 | 
						||
| 
								 | 
							
										<script src="page.js"></script>
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
										[page:Loader] →
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h1>[name]</h1>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p class="desc">
							 | 
						||
| 
								 | 
							
											Loader for KTX 2.0 GPU Texture containers.<br><br>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											[link:http://github.khronos.org/KTX-Specification/ KTX 2.0] is a container format for various GPU texture formats. The loader
							 | 
						||
| 
								 | 
							
								 			supports Basis Universal GPU textures, which can be quickly transcoded to
							 | 
						||
| 
								 | 
							
								 			a wide variety of GPU texture compression formats. While KTX 2.0 also allows
							 | 
						||
| 
								 | 
							
								 			other hardware-specific formats, this loader does not yet parse them.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											This loader parses the KTX 2.0 container and transcodes to a supported GPU compressed
							 | 
						||
| 
								 | 
							
											texture format. The required WASM transcoder and JS wrapper are available from the
							 | 
						||
| 
								 | 
							
											[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
							 | 
						||
| 
								 | 
							
											directory.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Code Example</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<code>
							 | 
						||
| 
								 | 
							
										var ktx2Loader = new THREE.KTX2Loader();
							 | 
						||
| 
								 | 
							
										ktx2Loader.setTranscoderPath( 'examples/js/libs/basis/' );
							 | 
						||
| 
								 | 
							
										ktx2Loader.detectSupport( renderer );
							 | 
						||
| 
								 | 
							
										ktx2Loader.load( 'diffuse.ktx2', function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var material = new THREE.MeshStandardMaterial( { map: texture } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}, function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.log( 'onProgress' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}, function ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
										</code>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Examples</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[example:webgl_loader_texture_ktx2]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Browser compatibility</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											See notes for [page:BasisTextureLoader]. This loader relies on ES6 Promises and Web Assembly, which are not
							 | 
						||
| 
								 | 
							
											supported in IE11.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<br>
							 | 
						||
| 
								 | 
							
										<hr>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Constructor</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[name]( [param:LoadingManager manager] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:LoadingManager manager] — The [page:LoadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Creates a new [name].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Properties</h2>
							 | 
						||
| 
								 | 
							
										<p>See the base [page:Loader] class for common properties.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Methods</h2>
							 | 
						||
| 
								 | 
							
										<p>See the base [page:Loader] class for common methods.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:String url] — A string containing the path/URL of the `.basis` file.<br />
							 | 
						||
| 
								 | 
							
										[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
							 | 
						||
| 
								 | 
							
										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
							 | 
						||
| 
								 | 
							
										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Load from url and call the `onLoad` function with the transcoded [page:CompressedTexture].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:this detectSupport]( [param:WebGLRenderer renderer] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:WebGLRenderer renderer] — A renderer instance.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Detects hardware support for available compressed texture formats, to determine
							 | 
						||
| 
								 | 
							
										the output format for the transcoder. Must be called before loading a texture.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:this setTranscoderPath]( [param:String path] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:String path] — Path to folder containing the WASM transcoder and JS wrapper.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										The WASM transcoder and JS wrapper are available from the
							 | 
						||
| 
								 | 
							
										[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
							 | 
						||
| 
								 | 
							
										directory.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:this setWorkerLimit]( [param:Number limit] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										[page:Number limit] — Maximum number of workers. Default is '4'.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Sets the maximum number of web workers to be allocated by this instance.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:this dispose]()</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										Disposes the loader object, de-allocating any Web Workers created.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>Source</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/KTX2Loader.js examples/jsm/loaders/KTX2Loader.js]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |