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					82 lines
				
				2.4 KiB
			
		
		
			
		
	
	
					82 lines
				
				2.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.</p>
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										<h2>Constructor</h2>
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										<h3>[name]()</h3>
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										<p>
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										Create a new scene object.
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Object background]</h3>
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										<p>
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											Defines the background of the scene. Default is `null`. Valid inputs are:
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											<ul>
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												<li>A [page:Color] for defining a uniform colored background.</li>
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												<li>A [page:Texture] for defining a (flat) textured background.</li>
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												<li>Texture cubes ([page:CubeTexture]) or equirectangular textures for defining a skybox.</li>
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											</ul>
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											Note: Any camera related configurations like `zoom` or `view` are ignored.
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										</p>
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										<h3>[property:Float backgroundBlurriness]</h3>
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											Sets the blurriness of the background. Only influences environment maps assigned to [page:Scene.background]. Valid input is a float between *0* and *1*. Default is *0*.
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										</p>
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										<h3>[property:Float backgroundIntensity]</h3>
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										<p>
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											Attenuates the color of the background. Only applies to background textures. Default is *1*.
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										</p>
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										<h3>[property:Texture environment]</h3>
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										<p>
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										Sets the environment map for all physical materials in the scene.
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										However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is `null`.
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										</p>
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										<h3>[property:Fog fog]</h3>
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										<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is `null`.</p>
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										<h3>[property:Boolean isScene]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:Material overrideMaterial]</h3>
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										<p>Forces everything in the scene to be rendered with the defined material. Default is `null`.</p>
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										<h2>Methods</h2>
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										<h3>[method:Object toJSON]( [param:Object meta] )</h3>
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										<p>
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										meta -- object containing metadata such as textures or images for the scene.<br />
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										Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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