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					56 lines
				
				1.5 KiB
			
		
		
			
		
	
	
					56 lines
				
				1.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">This can be used as a helper object to view the edges of a [page:BufferGeometry geometry].</p>
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										<h2>Code Example</h2>
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										<code>
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								const geometry = new THREE.BoxGeometry( 100, 100, 100 );
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								const edges = new THREE.EdgesGeometry( geometry );
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								const line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) );
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								scene.add( line );
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										</code>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_helpers helpers]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:BufferGeometry geometry], [param:Integer thresholdAngle] )</h3>
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										<p>
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										geometry — Any geometry object.<br />
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										thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:BufferGeometry] class for common properties.</p>
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										<h3>[property:Object parameters]</h3>
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										<p>
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										An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:BufferGeometry] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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