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1288 lines
25 KiB
1288 lines
25 KiB
2 years ago
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import {
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EventDispatcher,
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MOUSE,
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Quaternion,
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Spherical,
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TOUCH,
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Vector2,
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Vector3
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} from 'three';
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// This set of controls performs orbiting, dollying (zooming), and panning.
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// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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//
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// Orbit - left mouse / touch: one-finger move
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// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
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// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
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const _changeEvent = { type: 'change' };
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const _startEvent = { type: 'start' };
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const _endEvent = { type: 'end' };
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class OrbitControls extends EventDispatcher {
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constructor(object, domElement) {
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super();
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this.object = object;
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this.domElement = domElement;
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this.domElement.style.touchAction = 'none'; // disable touch scroll
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// Set to false to disable this control
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this.enabled = true;
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// "target" sets the location of focus, where the object orbits around
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this.target = new Vector3();
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// How far you can dolly in and out ( PerspectiveCamera only )
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this.minDistance = 0;
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this.maxDistance = Infinity;
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// How far you can zoom in and out ( OrthographicCamera only )
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this.minZoom = 0;
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this.maxZoom = Infinity;
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// How far you can orbit vertically, upper and lower limits.
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// Range is 0 to Math.PI radians.
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this.minPolarAngle = 0; // radians
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this.maxPolarAngle = Math.PI; // radians
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// How far you can orbit horizontally, upper and lower limits.
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// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
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this.minAzimuthAngle = - Infinity; // radians
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this.maxAzimuthAngle = Infinity; // radians
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// Set to true to enable damping (inertia)
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// If damping is enabled, you must call controls.update() in your animation loop
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this.enableDamping = false;
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this.dampingFactor = 0.05;
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// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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// Set to false to disable zooming
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this.enableZoom = true;
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this.zoomSpeed = 1.0;
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// Set to false to disable rotating
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this.enableRotate = true;
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this.rotateSpeed = 1.0;
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// Set to false to disable panning
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this.enablePan = true;
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this.panSpeed = 1.0;
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this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
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this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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// Set to true to automatically rotate around the target
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// If auto-rotate is enabled, you must call controls.update() in your animation loop
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this.autoRotate = false;
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this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
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// The four arrow keys
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this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
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// Mouse buttons
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this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
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// Touch fingers
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this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
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// for reset
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this.target0 = this.target.clone();
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this.position0 = this.object.position.clone();
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this.zoom0 = this.object.zoom;
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// the target DOM element for key events
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this._domElementKeyEvents = null;
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//
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// public methods
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//
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this.getPolarAngle = function () {
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return spherical.phi;
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};
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this.getAzimuthalAngle = function () {
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return spherical.theta;
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};
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this.getDistance = function () {
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return this.object.position.distanceTo(this.target);
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};
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this.listenToKeyEvents = function (domElement) {
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domElement.addEventListener('keydown', onKeyDown);
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this._domElementKeyEvents = domElement;
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};
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this.saveState = function () {
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scope.target0.copy(scope.target);
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scope.position0.copy(scope.object.position);
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scope.zoom0 = scope.object.zoom;
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};
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this.reset = function () {
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scope.target.copy(scope.target0);
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scope.object.position.copy(scope.position0);
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scope.object.zoom = scope.zoom0;
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scope.object.updateProjectionMatrix();
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scope.dispatchEvent(_changeEvent);
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scope.update();
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state = STATE.NONE;
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};
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// this method is exposed, but perhaps it would be better if we can make it private...
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this.update = function () {
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const offset = new Vector3();
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// so camera.up is the orbit axis
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const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
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const quatInverse = quat.clone().invert();
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const lastPosition = new Vector3();
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const lastQuaternion = new Quaternion();
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const twoPI = 2 * Math.PI;
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return function update() {
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const position = scope.object.position;
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offset.copy(position).sub(scope.target);
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// rotate offset to "y-axis-is-up" space
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offset.applyQuaternion(quat);
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// angle from z-axis around y-axis
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spherical.setFromVector3(offset);
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if (scope.autoRotate && state === STATE.NONE) {
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rotateLeft(getAutoRotationAngle());
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}
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if (scope.enableDamping) {
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spherical.theta += sphericalDelta.theta * scope.dampingFactor;
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spherical.phi += sphericalDelta.phi * scope.dampingFactor;
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} else {
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spherical.theta += sphericalDelta.theta;
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spherical.phi += sphericalDelta.phi;
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}
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// restrict theta to be between desired limits
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let min = scope.minAzimuthAngle;
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let max = scope.maxAzimuthAngle;
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if (isFinite(min) && isFinite(max)) {
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if (min < - Math.PI) min += twoPI; else if (min > Math.PI) min -= twoPI;
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if (max < - Math.PI) max += twoPI; else if (max > Math.PI) max -= twoPI;
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if (min <= max) {
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spherical.theta = Math.max(min, Math.min(max, spherical.theta));
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} else {
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spherical.theta = (spherical.theta > (min + max) / 2) ?
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Math.max(min, spherical.theta) :
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Math.min(max, spherical.theta);
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}
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}
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// restrict phi to be between desired limits
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spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
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spherical.makeSafe();
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spherical.radius *= scale;
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// restrict radius to be between desired limits
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spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
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// move target to panned location
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if (scope.enableDamping === true) {
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scope.target.addScaledVector(panOffset, scope.dampingFactor);
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} else {
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scope.target.add(panOffset);
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}
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offset.setFromSpherical(spherical);
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// rotate offset back to "camera-up-vector-is-up" space
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offset.applyQuaternion(quatInverse);
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position.copy(scope.target).add(offset);
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scope.object.lookAt(scope.target);
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if (scope.enableDamping === true) {
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sphericalDelta.theta *= (1 - scope.dampingFactor);
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sphericalDelta.phi *= (1 - scope.dampingFactor);
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panOffset.multiplyScalar(1 - scope.dampingFactor);
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} else {
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sphericalDelta.set(0, 0, 0);
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panOffset.set(0, 0, 0);
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}
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scale = 1;
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// update condition is:
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// min(camera displacement, camera rotation in radians)^2 > EPS
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8
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if (zoomChanged ||
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lastPosition.distanceToSquared(scope.object.position) > EPS ||
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8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
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scope.dispatchEvent(_changeEvent);
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lastPosition.copy(scope.object.position);
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lastQuaternion.copy(scope.object.quaternion);
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zoomChanged = false;
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return true;
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}
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return false;
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};
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}();
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this.dispose = function () {
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scope.domElement.removeEventListener('contextmenu', onContextMenu);
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scope.domElement.removeEventListener('pointerdown', onPointerDown);
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scope.domElement.removeEventListener('pointercancel', onPointerCancel);
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scope.domElement.removeEventListener('wheel', onMouseWheel);
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scope.domElement.removeEventListener('pointermove', onPointerMove);
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scope.domElement.removeEventListener('pointerup', onPointerUp);
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if (scope._domElementKeyEvents !== null) {
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scope._domElementKeyEvents.removeEventListener('keydown', onKeyDown);
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}
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//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
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};
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//
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// internals
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//
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const scope = this;
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const STATE = {
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NONE: - 1,
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ROTATE: 0,
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DOLLY: 1,
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PAN: 2,
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TOUCH_ROTATE: 3,
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TOUCH_PAN: 4,
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TOUCH_DOLLY_PAN: 5,
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TOUCH_DOLLY_ROTATE: 6
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};
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let state = STATE.NONE;
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const EPS = 0.000001;
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// current position in spherical coordinates
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const spherical = new Spherical();
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const sphericalDelta = new Spherical();
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let scale = 1;
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const panOffset = new Vector3();
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let zoomChanged = false;
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const rotateStart = new Vector2();
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const rotateEnd = new Vector2();
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const rotateDelta = new Vector2();
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const panStart = new Vector2();
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const panEnd = new Vector2();
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const panDelta = new Vector2();
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const dollyStart = new Vector2();
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const dollyEnd = new Vector2();
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const dollyDelta = new Vector2();
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const pointers = [];
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const pointerPositions = {};
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function getAutoRotationAngle() {
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return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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}
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function getZoomScale() {
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return Math.pow(0.95, scope.zoomSpeed);
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}
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function rotateLeft(angle) {
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sphericalDelta.theta -= angle;
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}
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function rotateUp(angle) {
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sphericalDelta.phi -= angle;
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}
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const panLeft = function () {
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const v = new Vector3();
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return function panLeft(distance, objectMatrix) {
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v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
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v.multiplyScalar(- distance);
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panOffset.add(v);
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};
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}();
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const panUp = function () {
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const v = new Vector3();
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return function panUp(distance, objectMatrix) {
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if (scope.screenSpacePanning === true) {
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v.setFromMatrixColumn(objectMatrix, 1);
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} else {
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v.setFromMatrixColumn(objectMatrix, 0);
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v.crossVectors(scope.object.up, v);
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}
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v.multiplyScalar(distance);
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panOffset.add(v);
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};
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}();
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// deltaX and deltaY are in pixels; right and down are positive
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const pan = function () {
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const offset = new Vector3();
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return function pan(deltaX, deltaY) {
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const element = scope.domElement;
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if (scope.object.isPerspectiveCamera) {
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// perspective
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const position = scope.object.position;
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offset.copy(position).sub(scope.target);
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let targetDistance = offset.length();
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// half of the fov is center to top of screen
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targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
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// we use only clientHeight here so aspect ratio does not distort speed
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panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
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panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
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} else if (scope.object.isOrthographicCamera) {
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// orthographic
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panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
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panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
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} else {
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// camera neither orthographic nor perspective
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console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
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scope.enablePan = false;
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}
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};
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}();
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function dollyOut(dollyScale) {
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if (scope.object.isPerspectiveCamera) {
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scale /= dollyScale;
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} else if (scope.object.isOrthographicCamera) {
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scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
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scope.object.updateProjectionMatrix();
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zoomChanged = true;
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} else {
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console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
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scope.enableZoom = false;
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}
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||
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}
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function dollyIn(dollyScale) {
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||
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if (scope.object.isPerspectiveCamera) {
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scale *= dollyScale;
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||
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} else if (scope.object.isOrthographicCamera) {
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||
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scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
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||
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scope.object.updateProjectionMatrix();
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||
|
zoomChanged = true;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
|
||
|
scope.enableZoom = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// event callbacks - update the object state
|
||
|
//
|
||
|
|
||
|
function handleMouseDownRotate(event) {
|
||
|
|
||
|
rotateStart.set(event.clientX, event.clientY);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleMouseDownDolly(event) {
|
||
|
|
||
|
dollyStart.set(event.clientX, event.clientY);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleMouseDownPan(event) {
|
||
|
|
||
|
panStart.set(event.clientX, event.clientY);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleMouseMoveRotate(event) {
|
||
|
|
||
|
rotateEnd.set(event.clientX, event.clientY);
|
||
|
|
||
|
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
|
||
|
|
||
|
const element = scope.domElement;
|
||
|
|
||
|
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height
|
||
|
|
||
|
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
|
||
|
|
||
|
rotateStart.copy(rotateEnd);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleMouseMoveDolly(event) {
|
||
|
|
||
|
dollyEnd.set(event.clientX, event.clientY);
|
||
|
|
||
|
dollyDelta.subVectors(dollyEnd, dollyStart);
|
||
|
|
||
|
if (dollyDelta.y > 0) {
|
||
|
|
||
|
dollyOut(getZoomScale());
|
||
|
|
||
|
} else if (dollyDelta.y < 0) {
|
||
|
|
||
|
dollyIn(getZoomScale());
|
||
|
|
||
|
}
|
||
|
|
||
|
dollyStart.copy(dollyEnd);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleMouseMovePan(event) {
|
||
|
|
||
|
panEnd.set(event.clientX, event.clientY);
|
||
|
|
||
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
|
||
|
|
||
|
pan(panDelta.x, panDelta.y);
|
||
|
|
||
|
panStart.copy(panEnd);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleMouseWheel(event) {
|
||
|
|
||
|
if (event.deltaY < 0) {
|
||
|
|
||
|
dollyIn(getZoomScale());
|
||
|
|
||
|
} else if (event.deltaY > 0) {
|
||
|
|
||
|
dollyOut(getZoomScale());
|
||
|
|
||
|
}
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleKeyDown(event) {
|
||
|
|
||
|
let needsUpdate = false;
|
||
|
|
||
|
switch (event.code) {
|
||
|
|
||
|
case scope.keys.UP:
|
||
|
|
||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||
|
|
||
|
rotateUp(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
pan(0, scope.keyPanSpeed);
|
||
|
|
||
|
}
|
||
|
|
||
|
needsUpdate = true;
|
||
|
break;
|
||
|
|
||
|
case scope.keys.BOTTOM:
|
||
|
|
||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||
|
|
||
|
rotateUp(- 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
pan(0, - scope.keyPanSpeed);
|
||
|
|
||
|
}
|
||
|
|
||
|
needsUpdate = true;
|
||
|
break;
|
||
|
|
||
|
case scope.keys.LEFT:
|
||
|
|
||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||
|
|
||
|
rotateLeft(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
pan(scope.keyPanSpeed, 0);
|
||
|
|
||
|
}
|
||
|
|
||
|
needsUpdate = true;
|
||
|
break;
|
||
|
|
||
|
case scope.keys.RIGHT:
|
||
|
|
||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||
|
|
||
|
rotateLeft(- 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
pan(- scope.keyPanSpeed, 0);
|
||
|
|
||
|
}
|
||
|
|
||
|
needsUpdate = true;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
if (needsUpdate) {
|
||
|
|
||
|
// prevent the browser from scrolling on cursor keys
|
||
|
event.preventDefault();
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchStartRotate() {
|
||
|
|
||
|
if (pointers.length === 1) {
|
||
|
|
||
|
rotateStart.set(pointers[0].pageX, pointers[0].pageY);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const x = 0.5 * (pointers[0].pageX + pointers[1].pageX);
|
||
|
const y = 0.5 * (pointers[0].pageY + pointers[1].pageY);
|
||
|
|
||
|
rotateStart.set(x, y);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchStartPan() {
|
||
|
|
||
|
if (pointers.length === 1) {
|
||
|
|
||
|
panStart.set(pointers[0].pageX, pointers[0].pageY);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const x = 0.5 * (pointers[0].pageX + pointers[1].pageX);
|
||
|
const y = 0.5 * (pointers[0].pageY + pointers[1].pageY);
|
||
|
|
||
|
panStart.set(x, y);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchStartDolly() {
|
||
|
|
||
|
const dx = pointers[0].pageX - pointers[1].pageX;
|
||
|
const dy = pointers[0].pageY - pointers[1].pageY;
|
||
|
|
||
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
||
|
|
||
|
dollyStart.set(0, distance);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchStartDollyPan() {
|
||
|
|
||
|
if (scope.enableZoom) handleTouchStartDolly();
|
||
|
|
||
|
if (scope.enablePan) handleTouchStartPan();
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchStartDollyRotate() {
|
||
|
|
||
|
if (scope.enableZoom) handleTouchStartDolly();
|
||
|
|
||
|
if (scope.enableRotate) handleTouchStartRotate();
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchMoveRotate(event) {
|
||
|
|
||
|
if (pointers.length == 1) {
|
||
|
|
||
|
rotateEnd.set(event.pageX, event.pageY);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const position = getSecondPointerPosition(event);
|
||
|
|
||
|
const x = 0.5 * (event.pageX + position.x);
|
||
|
const y = 0.5 * (event.pageY + position.y);
|
||
|
|
||
|
rotateEnd.set(x, y);
|
||
|
|
||
|
}
|
||
|
|
||
|
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
|
||
|
|
||
|
const element = scope.domElement;
|
||
|
|
||
|
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height
|
||
|
|
||
|
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
|
||
|
|
||
|
rotateStart.copy(rotateEnd);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchMovePan(event) {
|
||
|
|
||
|
if (pointers.length === 1) {
|
||
|
|
||
|
panEnd.set(event.pageX, event.pageY);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const position = getSecondPointerPosition(event);
|
||
|
|
||
|
const x = 0.5 * (event.pageX + position.x);
|
||
|
const y = 0.5 * (event.pageY + position.y);
|
||
|
|
||
|
panEnd.set(x, y);
|
||
|
|
||
|
}
|
||
|
|
||
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
|
||
|
|
||
|
pan(panDelta.x, panDelta.y);
|
||
|
|
||
|
panStart.copy(panEnd);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchMoveDolly(event) {
|
||
|
|
||
|
const position = getSecondPointerPosition(event);
|
||
|
|
||
|
const dx = event.pageX - position.x;
|
||
|
const dy = event.pageY - position.y;
|
||
|
|
||
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
||
|
|
||
|
dollyEnd.set(0, distance);
|
||
|
|
||
|
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
|
||
|
|
||
|
dollyOut(dollyDelta.y);
|
||
|
|
||
|
dollyStart.copy(dollyEnd);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchMoveDollyPan(event) {
|
||
|
|
||
|
if (scope.enableZoom) handleTouchMoveDolly(event);
|
||
|
|
||
|
if (scope.enablePan) handleTouchMovePan(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
function handleTouchMoveDollyRotate(event) {
|
||
|
|
||
|
if (scope.enableZoom) handleTouchMoveDolly(event);
|
||
|
|
||
|
if (scope.enableRotate) handleTouchMoveRotate(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// event handlers - FSM: listen for events and reset state
|
||
|
//
|
||
|
|
||
|
function onPointerDown(event) {
|
||
|
|
||
|
if (scope.enabled === false) return;
|
||
|
|
||
|
if (pointers.length === 0) {
|
||
|
|
||
|
scope.domElement.setPointerCapture(event.pointerId);
|
||
|
|
||
|
scope.domElement.addEventListener('pointermove', onPointerMove);
|
||
|
scope.domElement.addEventListener('pointerup', onPointerUp);
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
addPointer(event);
|
||
|
|
||
|
if (event.pointerType === 'touch') {
|
||
|
|
||
|
onTouchStart(event);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
onMouseDown(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onPointerMove(event) {
|
||
|
|
||
|
if (scope.enabled === false) return;
|
||
|
|
||
|
if (event.pointerType === 'touch') {
|
||
|
|
||
|
onTouchMove(event);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
onMouseMove(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onPointerUp(event) {
|
||
|
|
||
|
removePointer(event);
|
||
|
|
||
|
if (pointers.length === 0) {
|
||
|
|
||
|
scope.domElement.releasePointerCapture(event.pointerId);
|
||
|
|
||
|
scope.domElement.removeEventListener('pointermove', onPointerMove);
|
||
|
scope.domElement.removeEventListener('pointerup', onPointerUp);
|
||
|
|
||
|
}
|
||
|
|
||
|
scope.dispatchEvent(_endEvent);
|
||
|
|
||
|
state = STATE.NONE;
|
||
|
|
||
|
}
|
||
|
|
||
|
function onPointerCancel(event) {
|
||
|
|
||
|
removePointer(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
function onMouseDown(event) {
|
||
|
|
||
|
let mouseAction;
|
||
|
|
||
|
switch (event.button) {
|
||
|
|
||
|
case 0:
|
||
|
|
||
|
mouseAction = scope.mouseButtons.LEFT;
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
|
||
|
mouseAction = scope.mouseButtons.MIDDLE;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
|
||
|
mouseAction = scope.mouseButtons.RIGHT;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
mouseAction = - 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
switch (mouseAction) {
|
||
|
|
||
|
case MOUSE.DOLLY:
|
||
|
|
||
|
if (scope.enableZoom === false) return;
|
||
|
|
||
|
handleMouseDownDolly(event);
|
||
|
|
||
|
state = STATE.DOLLY;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case MOUSE.ROTATE:
|
||
|
|
||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||
|
|
||
|
if (scope.enablePan === false) return;
|
||
|
|
||
|
handleMouseDownPan(event);
|
||
|
|
||
|
state = STATE.PAN;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if (scope.enableRotate === false) return;
|
||
|
|
||
|
handleMouseDownRotate(event);
|
||
|
|
||
|
state = STATE.ROTATE;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case MOUSE.PAN:
|
||
|
|
||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||
|
|
||
|
if (scope.enableRotate === false) return;
|
||
|
|
||
|
handleMouseDownRotate(event);
|
||
|
|
||
|
state = STATE.ROTATE;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if (scope.enablePan === false) return;
|
||
|
|
||
|
handleMouseDownPan(event);
|
||
|
|
||
|
state = STATE.PAN;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
state = STATE.NONE;
|
||
|
|
||
|
}
|
||
|
|
||
|
if (state !== STATE.NONE) {
|
||
|
|
||
|
scope.dispatchEvent(_startEvent);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onMouseMove(event) {
|
||
|
|
||
|
switch (state) {
|
||
|
|
||
|
case STATE.ROTATE:
|
||
|
|
||
|
if (scope.enableRotate === false) return;
|
||
|
|
||
|
handleMouseMoveRotate(event);
|
||
|
|
||
|
break;
|
||
|
|
||
|
case STATE.DOLLY:
|
||
|
|
||
|
if (scope.enableZoom === false) return;
|
||
|
|
||
|
handleMouseMoveDolly(event);
|
||
|
|
||
|
break;
|
||
|
|
||
|
case STATE.PAN:
|
||
|
|
||
|
if (scope.enablePan === false) return;
|
||
|
|
||
|
handleMouseMovePan(event);
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onMouseWheel(event) {
|
||
|
|
||
|
if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE) return;
|
||
|
|
||
|
event.preventDefault();
|
||
|
|
||
|
scope.dispatchEvent(_startEvent);
|
||
|
|
||
|
handleMouseWheel(event);
|
||
|
|
||
|
scope.dispatchEvent(_endEvent);
|
||
|
|
||
|
}
|
||
|
|
||
|
function onKeyDown(event) {
|
||
|
|
||
|
if (scope.enabled === false || scope.enablePan === false) return;
|
||
|
|
||
|
handleKeyDown(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
function onTouchStart(event) {
|
||
|
|
||
|
trackPointer(event);
|
||
|
|
||
|
switch (pointers.length) {
|
||
|
|
||
|
case 1:
|
||
|
|
||
|
switch (scope.touches.ONE) {
|
||
|
|
||
|
case TOUCH.ROTATE:
|
||
|
|
||
|
if (scope.enableRotate === false) return;
|
||
|
|
||
|
handleTouchStartRotate();
|
||
|
|
||
|
state = STATE.TOUCH_ROTATE;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case TOUCH.PAN:
|
||
|
|
||
|
if (scope.enablePan === false) return;
|
||
|
|
||
|
handleTouchStartPan();
|
||
|
|
||
|
state = STATE.TOUCH_PAN;
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
state = STATE.NONE;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
|
||
|
switch (scope.touches.TWO) {
|
||
|
|
||
|
case TOUCH.DOLLY_PAN:
|
||
|
|
||
|
if (scope.enableZoom === false && scope.enablePan === false) return;
|
||
|
|
||
|
handleTouchStartDollyPan();
|
||
|
|
||
|
state = STATE.TOUCH_DOLLY_PAN;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case TOUCH.DOLLY_ROTATE:
|
||
|
|
||
|
if (scope.enableZoom === false && scope.enableRotate === false) return;
|
||
|
|
||
|
handleTouchStartDollyRotate();
|
||
|
|
||
|
state = STATE.TOUCH_DOLLY_ROTATE;
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
state = STATE.NONE;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
state = STATE.NONE;
|
||
|
|
||
|
}
|
||
|
|
||
|
if (state !== STATE.NONE) {
|
||
|
|
||
|
scope.dispatchEvent(_startEvent);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onTouchMove(event) {
|
||
|
|
||
|
trackPointer(event);
|
||
|
|
||
|
switch (state) {
|
||
|
|
||
|
case STATE.TOUCH_ROTATE:
|
||
|
|
||
|
if (scope.enableRotate === false) return;
|
||
|
|
||
|
handleTouchMoveRotate(event);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
break;
|
||
|
|
||
|
case STATE.TOUCH_PAN:
|
||
|
|
||
|
if (scope.enablePan === false) return;
|
||
|
|
||
|
handleTouchMovePan(event);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
break;
|
||
|
|
||
|
case STATE.TOUCH_DOLLY_PAN:
|
||
|
|
||
|
if (scope.enableZoom === false && scope.enablePan === false) return;
|
||
|
|
||
|
handleTouchMoveDollyPan(event);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
break;
|
||
|
|
||
|
case STATE.TOUCH_DOLLY_ROTATE:
|
||
|
|
||
|
if (scope.enableZoom === false && scope.enableRotate === false) return;
|
||
|
|
||
|
handleTouchMoveDollyRotate(event);
|
||
|
|
||
|
scope.update();
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
state = STATE.NONE;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onContextMenu(event) {
|
||
|
|
||
|
if (scope.enabled === false) return;
|
||
|
|
||
|
event.preventDefault();
|
||
|
|
||
|
}
|
||
|
|
||
|
function addPointer(event) {
|
||
|
|
||
|
pointers.push(event);
|
||
|
|
||
|
}
|
||
|
|
||
|
function removePointer(event) {
|
||
|
|
||
|
delete pointerPositions[event.pointerId];
|
||
|
|
||
|
for (let i = 0; i < pointers.length; i++) {
|
||
|
|
||
|
if (pointers[i].pointerId == event.pointerId) {
|
||
|
|
||
|
pointers.splice(i, 1);
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function trackPointer(event) {
|
||
|
|
||
|
let position = pointerPositions[event.pointerId];
|
||
|
|
||
|
if (position === undefined) {
|
||
|
|
||
|
position = new Vector2();
|
||
|
pointerPositions[event.pointerId] = position;
|
||
|
|
||
|
}
|
||
|
|
||
|
position.set(event.pageX, event.pageY);
|
||
|
|
||
|
}
|
||
|
|
||
|
function getSecondPointerPosition(event) {
|
||
|
|
||
|
const pointer = (event.pointerId === pointers[0].pointerId) ? pointers[1] : pointers[0];
|
||
|
|
||
|
return pointerPositions[pointer.pointerId];
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
scope.domElement.addEventListener('contextmenu', onContextMenu);
|
||
|
|
||
|
scope.domElement.addEventListener('pointerdown', onPointerDown);
|
||
|
scope.domElement.addEventListener('pointercancel', onPointerCancel);
|
||
|
scope.domElement.addEventListener('wheel', onMouseWheel, { passive: false });
|
||
|
|
||
|
// force an update at start
|
||
|
|
||
|
this.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
// This set of controls performs orbiting, dollying (zooming), and panning.
|
||
|
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
|
||
|
// This is very similar to OrbitControls, another set of touch behavior
|
||
|
//
|
||
|
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
|
||
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
|
||
|
// Pan - left mouse, or arrow keys / touch: one-finger move
|
||
|
|
||
|
class MapControls extends OrbitControls {
|
||
|
|
||
|
constructor(object, domElement) {
|
||
|
|
||
|
super(object, domElement);
|
||
|
|
||
|
this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
|
||
|
|
||
|
this.mouseButtons.LEFT = MOUSE.PAN;
|
||
|
this.mouseButtons.RIGHT = MOUSE.ROTATE;
|
||
|
|
||
|
this.touches.ONE = TOUCH.PAN;
|
||
|
this.touches.TWO = TOUCH.DOLLY_ROTATE;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { OrbitControls, MapControls };
|