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69 lines
1.9 KiB
69 lines
1.9 KiB
2 years ago
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import * as THREE from 'three';
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import {threejsLessonUtils} from './threejs-lesson-utils.js';
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{
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const loader = new THREE.TextureLoader();
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const texture = loader.load('/manual/examples/resources/images/star-light.png');
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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texture.repeat.set(3, 1);
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function makeMesh(geometry) {
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const material = new THREE.MeshPhongMaterial({
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color: 'hsl(300,50%,50%)',
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side: THREE.DoubleSide,
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map: texture,
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});
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return new THREE.Mesh(geometry, material);
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}
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threejsLessonUtils.addDiagrams({
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geometryCylinder: {
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create() {
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return new THREE.Object3D();
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},
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},
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bufferGeometryCylinder: {
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create() {
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const numSegments = 24;
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const positions = [];
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const uvs = [];
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for (let s = 0; s <= numSegments; ++s) {
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const u = s / numSegments;
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const a = u * Math.PI * 2;
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const x = Math.sin(a);
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const z = Math.cos(a);
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positions.push(x, -1, z);
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positions.push(x, 1, z);
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uvs.push(u, 0);
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uvs.push(u, 1);
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}
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const indices = [];
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for (let s = 0; s < numSegments; ++s) {
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const ndx = s * 2;
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indices.push(
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ndx, ndx + 2, ndx + 1,
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ndx + 1, ndx + 2, ndx + 3,
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);
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}
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const positionNumComponents = 3;
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const uvNumComponents = 2;
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute(
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'position',
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new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents));
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geometry.setAttribute(
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'uv',
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new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents));
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geometry.setIndex(indices);
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geometry.computeVertexNormals();
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geometry.scale(5, 5, 5);
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return makeMesh(geometry);
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},
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},
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});
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}
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