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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Voxel Geometry - Merged</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const cellSize = 256;
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(cellSize / 2, 60, cellSize);
const controls = new OrbitControls(camera, canvas);
controls.target.set(cellSize / 2, 60, cellSize / 2);
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('lightblue');
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const geometries = [];
for (let y = 0; y < cellSize; ++y) {
for (let z = 0; z < cellSize; ++z) {
for (let x = 0; x < cellSize; ++x) {
const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + 60;
//if (y < height) {
if (height > y && height < y + 1) {
const geometry = new THREE.BoxGeometry(1, 1, 1);
geometry.applyMatrix4((new THREE.Matrix4()).makeTranslation(x, y, z));
geometries.push(geometry);
}
}
}
}
const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries(
geometries, false);
const material = new THREE.MeshPhongMaterial({color: 'green'});
const mesh = new THREE.Mesh(mergedGeometry, material);
scene.add(mesh);
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
renderer.render(scene, camera);
}
render();
function requestRenderIfNotRequested() {
if (!renderRequested) {
renderRequested = true;
requestAnimationFrame(render);
}
}
controls.addEventListener('change', requestRenderIfNotRequested);
window.addEventListener('resize', requestRenderIfNotRequested);
}
main();
</script>
</html>