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160 lines
4.2 KiB
160 lines
4.2 KiB
2 years ago
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<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>Three.js - Textured Cube - Adjustments</title>
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<style>
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html, body {
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height: 100%;
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margin: 0;
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}
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#c {
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width: 100%;
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height: 100%;
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display: block;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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</body>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../../build/three.module.js",
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"three/addons/": "../../examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = 75;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 5;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.z = 2;
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const scene = new THREE.Scene();
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const boxWidth = 1;
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const boxHeight = 1;
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const boxDepth = 1;
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const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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const cubes = []; // just an array we can use to rotate the cubes
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const loader = new THREE.TextureLoader();
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const texture = loader.load('resources/images/wall.jpg');
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const material = new THREE.MeshBasicMaterial({
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map: texture,
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});
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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cubes.push(cube); // add to our list of cubes to rotate
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class DegRadHelper {
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constructor(obj, prop) {
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this.obj = obj;
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this.prop = prop;
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}
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get value() {
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return THREE.MathUtils.radToDeg(this.obj[this.prop]);
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}
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set value(v) {
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this.obj[this.prop] = THREE.MathUtils.degToRad(v);
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}
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}
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class StringToNumberHelper {
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constructor(obj, prop) {
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this.obj = obj;
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this.prop = prop;
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}
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get value() {
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return this.obj[this.prop];
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}
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set value(v) {
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this.obj[this.prop] = parseFloat(v);
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}
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}
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const wrapModes = {
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'ClampToEdgeWrapping': THREE.ClampToEdgeWrapping,
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'RepeatWrapping': THREE.RepeatWrapping,
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'MirroredRepeatWrapping': THREE.MirroredRepeatWrapping,
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};
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function updateTexture() {
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texture.needsUpdate = true;
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}
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const gui = new GUI();
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gui.add(new StringToNumberHelper(texture, 'wrapS'), 'value', wrapModes)
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.name('texture.wrapS')
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.onChange(updateTexture);
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gui.add(new StringToNumberHelper(texture, 'wrapT'), 'value', wrapModes)
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.name('texture.wrapT')
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.onChange(updateTexture);
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gui.add(texture.repeat, 'x', 0, 5, .01).name('texture.repeat.x');
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gui.add(texture.repeat, 'y', 0, 5, .01).name('texture.repeat.y');
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gui.add(texture.offset, 'x', -2, 2, .01).name('texture.offset.x');
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gui.add(texture.offset, 'y', -2, 2, .01).name('texture.offset.y');
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gui.add(texture.center, 'x', -.5, 1.5, .01).name('texture.center.x');
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gui.add(texture.center, 'y', -.5, 1.5, .01).name('texture.center.y');
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gui.add(new DegRadHelper(texture, 'rotation'), 'value', -360, 360)
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.name('texture.rotation');
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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function render(time) {
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time *= 0.001;
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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}
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cubes.forEach((cube, ndx) => {
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const speed = .2 + ndx * .1;
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const rot = time * speed;
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cube.rotation.x = rot;
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cube.rotation.y = rot;
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});
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</html>
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