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150 lines
3.8 KiB
150 lines
3.8 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js vr - 360 stereo video</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - 360 stereo video<br />
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stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
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</div>
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<video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
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<source src="textures/MaryOculus.webm">
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<source src="textures/MaryOculus.mp4">
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</video>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { VRButton } from 'three/addons/webxr/VRButton.js';
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let camera, scene, renderer;
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init();
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animate();
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function init() {
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const container = document.getElementById( 'container' );
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container.addEventListener( 'click', function () {
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video.play();
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} );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.layers.enable( 1 ); // render left view when no stereo available
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// video
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const video = document.getElementById( 'video' );
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video.play();
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const texture = new THREE.VideoTexture( video );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x101010 );
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// left
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const geometry1 = new THREE.SphereGeometry( 500, 60, 40 );
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// invert the geometry on the x-axis so that all of the faces point inward
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geometry1.scale( - 1, 1, 1 );
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const uvs1 = geometry1.attributes.uv.array;
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for ( let i = 0; i < uvs1.length; i += 2 ) {
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uvs1[ i ] *= 0.5;
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}
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const material1 = new THREE.MeshBasicMaterial( { map: texture } );
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const mesh1 = new THREE.Mesh( geometry1, material1 );
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mesh1.rotation.y = - Math.PI / 2;
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mesh1.layers.set( 1 ); // display in left eye only
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scene.add( mesh1 );
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// right
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const geometry2 = new THREE.SphereGeometry( 500, 60, 40 );
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geometry2.scale( - 1, 1, 1 );
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const uvs2 = geometry2.attributes.uv.array;
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for ( let i = 0; i < uvs2.length; i += 2 ) {
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uvs2[ i ] *= 0.5;
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uvs2[ i ] += 0.5;
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}
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const material2 = new THREE.MeshBasicMaterial( { map: texture } );
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const mesh2 = new THREE.Mesh( geometry2, material2 );
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mesh2.rotation.y = - Math.PI / 2;
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mesh2.layers.set( 2 ); // display in right eye only
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scene.add( mesh2 );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.xr.enabled = true;
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renderer.xr.setReferenceSpaceType( 'local' );
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container.appendChild( renderer.domElement );
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document.body.appendChild( VRButton.createButton( renderer ) );
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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renderer.setAnimationLoop( render );
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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