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145 lines
3.7 KiB
145 lines
3.7 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js vr - panorama with depth</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - panorama with depth<br />
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Created by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>.
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { VRButton } from 'three/addons/webxr/VRButton.js';
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let camera, scene, renderer, sphere, clock;
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init();
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animate();
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function init() {
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const container = document.getElementById( 'container' );
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clock = new THREE.Clock();
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x101010 );
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const light = new THREE.AmbientLight( 0xffffff, 1 );
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scene.add( light );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
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scene.add( camera );
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// Create the panoramic sphere geometery
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const panoSphereGeo = new THREE.SphereGeometry( 6, 256, 256 );
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// Create the panoramic sphere material
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const panoSphereMat = new THREE.MeshStandardMaterial( {
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side: THREE.BackSide,
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displacementScale: - 4.0
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} );
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// Create the panoramic sphere mesh
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sphere = new THREE.Mesh( panoSphereGeo, panoSphereMat );
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// Load and assign the texture and depth map
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const manager = new THREE.LoadingManager();
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const loader = new THREE.TextureLoader( manager );
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loader.load( './textures/kandao3.jpg', function ( texture ) {
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texture.minFilter = THREE.NearestFilter;
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texture.generateMipmaps = false;
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sphere.material.map = texture;
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} );
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loader.load( './textures/kandao3_depthmap.jpg', function ( depth ) {
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depth.minFilter = THREE.NearestFilter;
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depth.generateMipmaps = false;
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sphere.material.displacementMap = depth;
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} );
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// On load complete add the panoramic sphere to the scene
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manager.onLoad = function () {
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scene.add( sphere );
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};
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.xr.enabled = true;
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renderer.xr.setReferenceSpaceType( 'local' );
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container.appendChild( renderer.domElement );
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document.body.appendChild( VRButton.createButton( renderer ) );
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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renderer.setAnimationLoop( render );
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}
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function render() {
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// If we are not presenting move the camera a little so the effect is visible
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if ( renderer.xr.isPresenting === false ) {
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const time = clock.getElapsedTime();
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sphere.rotation.y += 0.001;
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sphere.position.x = Math.sin( time ) * 0.2;
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sphere.position.z = Math.cos( time ) * 0.2;
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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